I think most of us can agree that HITMAN 2016 did a lot of great things and changed a lot of things for the better overall, no matter what ones feelings are regarding Absolution. I decided to create this thread based on both minor as well as big things i miss in the latest instalment. There are few things on the list that have been mentioned countless of times and i will try and not sound like a broken record, you already know what i’m talking about.
I will cover all from visual things to mechanics.
47 overall postur and presence
In my opinion i think the creative team of Absolution nailed 47 and how he carries himself. Just a minor thing like the position of his gun welding hand in a more relaxed state gave 47 a more dangerous vibe. It made him seem like he was ready to strike, where today i find his post rather borring. Visually the way he carried himself was more pleasing and powerful.
One of the things i liked most about 47 in Absolution was his muscular build, this could easily be in the fact i think 47 has a perfect body type and my own goal to reach similar physic through training.
But other then just being muscular it gives 47 a more powerful presence and gives us a impression of him being able to handle himself in hand to hand combat, something that the first trailer from Absolution also relied heavily on.
The Barcode and the Scar
As most know in Absolution 47 cut his barcode in defiance of his nature and as a synbole of cutting ties with the agency. One can think what they want of this act, but the band aid become a huge visual symbol for the game. I would love to see an updated model of 47 with a scare going through his barcode. A visual reminder of the scares 47 carries with him and giving his character a more visual history now where his face have become more ageless and don’t show the same mileage that we saw from Absolution.
Also bring back the numbers under his barcode, it might go against IO approach to reinforce his more ageless look, but the fact is still that 47 was created on September 5th, 1964 and that his model number is 040147.
I miss how darkness can embrace 47 face and create a more skull like presence, something IO always have been doing when promoting their games, this basically falls back on his presence as well.
One thing i think IO missed in the newest game is the darkness that surrounds, it was a perfect way to give him the Angle of Death vibe that a lot of fans already familiar with. These are smaller things to implement in areas where natural light can’t reach.
A thing i hope to see return are more grime levels, we had our taste of grand and luxurious places around the world from season 1 and we had our share of darkness both from Contracts and Absolution. But i would like to see Season 2 embrace a middle ground, a game where both more grim levels can exist along side the bright and beautiful. Because even in the darkest levels of Season 1 there is always a lighter tone to the level, like the bonus level of Marrakesh. The closest we come to true darkness is the morgue in Hokkaido and yet it doesn’t give us the grim feeling as some of Contracts levels.
The Return of Dual wielding
The Gun play in Season 1 isn’t as satisfying as that of Absolution, in many ways for me it was a step backwards. Closer to the more stiff combat of past games and less fun to go guns blazing. I think that point shooting brought a lot of fun moments into the game when playing more aggressive.
Control the situation / Crowd Control
Also something Absolution handled very well was controlling the outcome of a bad or less lucky approach. Human shields played a lot into this way of handeling combat.
NPC’s and their presence in the world
I miss when pulling a guard over the railing that he screams as he plums to his death, where now it feels empty and less fun. Adding more noises to NPC and the meny ways of disposing of them adds a lot of value and enjoyment to the game, like slicing their necks with an axe, knife and hear them drown in their own blood. Absolution handled a lot the overall atmosphere very well and the way that NPCs reacted to 47 actions, them screaming at top of their lounges they are engulfed in flames, it all small details that makes it more satisfying to do all sorts of grim things.
Targets have become less interesting to hunt and play with, because they basically are defenceless and no different then an NPC on the street. The fact alone that they can’t defend them self is sadly borring. Them being aware of trouble will no longer make them try and fight for their life, sneaking up on a enemy that has every intention surviving is much more pleasurable then a target that cowards in shame.
It make little sense for targets like Reza Zaydan not to carry weapon or being more trobule then his guards, or Sean Rose and his gang being as dangerous as a wed nudel. I miss targets like the Praetorians, Assassins from Blood Money, Assassins from SA, targets that was out to get 47. Predators hunter other predators put the hole defenceless target dynamic on it’s head. My favorit levels have always been levels where other hired gun men or Contract killers was hunting 47 and you had to outsmart them, avoid them and turn the trap on them.
These are the things on the top of my head and changes i think would be for the better. I have chosen to keep some the more obvious features out, because they have already been mentioned a lot of times, but feel free to mention the briefcase