Season of the Herbalist - Roadmap Fall 2026

(copying this back after my comment got moved in the thread split, while what it was replying to was left here)

60% price increase, at least in USD: $4.99 to $7.99.

If IOI decides to answer, I expect the answer will be that the price increase is because of the extra work that went into making it a Special Assignment: including more kill opportunities than they had in previous celebrity ETs, designing the challenges, and so on. Or else just “it includes more content: a Special Assignment, an additional suit, and a fourth item”.

I think the extra cost was for the Special Assignment. While it probably didn’t take any more development time other than some settings (I really don’t know), it’s a permanent save-enabled addition to the game with unlimited replay-ability and the community has been asking for Elusive Targets to be moved over to Special Assignments for a long time.

Whether the cost increase is justified to any individual player is for them to decide, but that’s what I’d assume it’s based on.

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That was what I thought as well, and since it’s only a few dollars more than the usual price anyway, for a permanent fixture like a new SpecAss, well worth it in my book.

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Sigh… I’ve added that to my auto-correct list.

I think if nothing else, adding challenges and the saving/loading involved with the Special Assignments are more testing manhours if nothing else, so that is gonna be a cost. Whether that cost is significant enough to justify the price increase is another matter, but there will be an increased cost of development for it

Here’s the thing, we’ve had complex ET’s before this; the Harbinger and The Banker are both fairly high quality and clearly needed a lot of testing and hours to get right. The devs doing a Special Assignment amounts to a new internal contract being made, and new challenges (all of which are relatively scripted). I won’t go into specifics, but the actual systems to denote a mission type are already codified and easily switchable. And that’s not going into the fact the price increase doesn’t affect The Undying Pack, which got retroactively updated to add challenges and a special assignment.

Adding saving and loading is piss easy, actually accounting for all the issues that crop up that were added is a lot harder (anyone who has played The Banker ET with saving on Peacock will know what i’m talking about).

As I said, I just think it’s a price hike because of who they’re featuring, not because of the complexity of the mission or the compensation of the man-hours to make it – it’s quite similar to past ET’s, and adding one more item for a 60% price increase seems…unjustified.

TL;DR Possibly image rights issues so it isn’t temporary, possibly IOI being opportunistic. Maybe both.

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What??? :open_mouth: now this did surprise me as I thought it was a pretty cool skin, especially with the cool red bits on the handle.

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Wasn’t there some kind of announcement about the next DLCs following the same pricing (all I can remember is Arti saying it wouldn’t affect the price of previous DLCs)? If so then it’s definitely an IOI thing and it’s unrelated to Snoop Dogg in particular :x

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I can’t find a post where Arti said that future packs would or wouldn’t be the new price but I did find one where he said the ones that already exist won’t be increasing in price. I take that to mean that any extra packs that have been released prior (the Bruce Lee one, the Mila Jovovich one, etc.) will stay at the their current price but the Special Assignments will be included the next time they show up in the rotation.

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Yes, Arti said the SpecAss will be added to all existing packs without any additional costs. It is the next DLCs moving forward that will be more expensive.

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So no free attempts at the CET in the arcade this time? I’m sure that was mentioned somewhere, but I missed it.

Ah. Okay.

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Also the writers / scenario designers or whoever has to plan out all the stuff.

I saw a mention in the thread for the stream last week. Looking into the stream now, here it’s said (lightly edited from the YouTube transcript):

Based on that, if their intent is actually to make the coming Celebrity Elusive Targets more immersive or have more map changes or more items or just more involved, that’s a good thing. The increased price may or may not be fair, but at least they’re trying to do more than just plop a new target into an existing map more or less “as is”.

I usually just phone camera and just post.

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I would argue the previous CelebrET’s are more complex design-wise than The Herbalist, the Harbinger has unique mechanics relating to Ether showing up, the laser sequence, the virus outbreak, the cure weapons, the extra guards etc, not to mention making a working elevator and an entirely new part of the map made out of whole cloth. By all rights, that should’ve been more expensive!

The Splitter revamps the ICA Facility, adding new rooms and assets, making it feel vastly different, The Infiltrator, despite the small play space, has plenty of complexity within; a toxin mechanic, an ongoing fight, a scheduling mechanic, multiple fighters to keep track of, and likely other stuff I’m missing. Even The Wizard added more fighting motion-capture and the fighting moves objective!

By comparison, The Herbalist is more expansive in some ways, it does feel like a cut-down Landslide, and I mean that in a good way, but that the kills are pretty…basic. The one outlier that strikes me as different is crushing Snoop in the underground facility. But is that worth the extra cost? I’d argue not.

Arti, On Stream: That’s subjective, but it is more expensive because we want to add more stuff to it. We felt like it it could be a bit more content in it. So we are increasing the amount of items set into in it and also dedicating more development time to have the special assignment with custom challenges, and in the end this is what we came for this is the price that we aligned on that could be possible for future DLCs.

I’m sorry Arti, I really am, but I dislike the reasoning given on-stream as It just contradicts what has already been released in the past, and at a cheaper price point. Adding a SpecAss and challenges sounds comprehensive, but the challenges are not all that complex. I think they’re all assassination challenges that are expected for the player to do, nothing too esoteric at all. The ETA is expected, and as mentioned, converting a contract from ET to permanent mission with saving is not hard at all (though accounting for the saving issues is, I wanna make that clear).

So from my perspective, the price increase amounts to adding an extra item, the only objectively new thing added that adds extra dev time from before, for a steep price increase, which seems a little much. If this were a fiver instead of £7, I wouldn’t be so annoyed (I may have even said that the price is worth it, considering what was added going forward). But that’s not what has happened. Going from £4 to £7 just doesn’t sit well with me, and I’m using what I know to come to that conclusion, which is very much objective fact and past experiences informing my current subjective view.

But that hasn’t been the case for over two years now. There have been quite large modifications to the maps the CelebrET’s inhabit, even if it’s just one part of it. And to IO’s credit, at no point do I think they just added a new target in a largely unmodified map. There has been effort put into them.

Maybe the later CelebrET’s really will be more complex, and much closer to a main mission. But to my eyes, it just feels like an excuse to charge more for…not much more added.

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I agree. Custom challenges for Undying Ass is even more complicated and ‘creative’ than those for Herbalist Ass.

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Goddamn, I’ve even got Drib doing it. Have I actually contributed to the lexicon of slang? I was sort of joking when I started using that, for obvious reasons, but it really seems to have caught on. :rofl:

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I understand The Herbalist challenges being simpler than The Undying’s. This is the first time the target is live, so I assume they’d want to have challenges that work as a “tutorial” for everyone playing for the first time, specially people playing it through the demo. I guess they went on a different route for The Undying because they wanted to encourage players to try do something different, instead of making us to do the same thing we’ve being doing for years, like the pen kill.

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