I’m pretty sure we can all agree that HITMAN is shaping up to be an amazing game and the Game of the Year update proves that IO is capable of delivering a fresh and breathtaking experience into the world of assassination. Interesting targets, cool opportunities, beautiful graphics, and useful unlocks and outfits etc.
But I’m here to discuss issues that plague HITMAN even after the GOTY Edition update, not any new features or suggestions.
Below I’ve made a list of gameplay mechanics that I and other forum members believe to be either broken or changes that are practical or fun (within reason)
THE FIX LIST:
-360 degree viewcones for vomiting NPC’s
-Overuse of Trashcan Vomiting
-NPC’s shot from behind are instantly aware of 47 (Crime Noticed)
-NPC’s notice crimes and see bodies through walls (most prevalent in Japan )
-Guards know exactly where Silent Sniper shots are from
-VICTIMS STILL COUNT TOWARDS SPOTTED.
(This one’s important IO. Somebody 47 kills should NOT could towards the no spotted bonus. Changing the no spotted bonus to no witnesses would make much more sense. Maybe even put a little counter in the corner that patient zero added for how many witnesses there are in the map. Eliminating them returns the no spotted bonus (no witnesses). Perhaps keep the spotted penalty for Professional mode.
I will continue to add more to list.
ORIGINAL POST BELOW
As I play the Marrakesh Escalation for the Seiger 300 Ghost im pretty frustrated. Almost threw my PS4 controller (not really). One of the “complications” starting in level 2 of this escalation is do not get spotted doing something illegal…
That sounds pretty simple at first. I loaded up the mission and decided sneak up on the guard throwing up in the corner and shoot him. Before I even pulled the trigger the mission failed screen popped up saying I was spotted.
Okay I thought to myself, maybe that was a bug. Again and again this happened. One time i actually shot him and I still failed. I should not get a SPOTTED notification for shooting somebody in the back. Its so unrealistic and frustrating seeing a guard just vomiting twist around 180 degrees after having his spine severed by a 45 ACP bullet. Not just to this NPC either. This happens in every single level.
Also a lot of the times when you sneak up on an NPC for a garrote or subdue , if your not completely square with there shoulders instead of a silent attack a weird and hilarious animation will play where the npc is now magically facing 47 as he punches them in the face.
Hitman isnt necessarily a stealth only game but that’s how I like to approach it. It makes it impossible for me to enjoy a stealth game I constantly have to save because I know the mechanics will glitch on me.
The reason I made a new thread is because not only is this a major issue that deserves it’s own topic but also I didn’t want this getting drowned out by constant “suggestions” for new voice actors, dual ballers, and briefcase . This isn’t a thread to saying what I dislike about the game but more so a game mechanic that needs to be improved or fixed