I’m speechless. Also that song was very awesome.
SONKO 64 is here. It is a pretty simple trip through the mansion of Mendoza.
PC Contract: 1-31-6755364-04
PS Contract: 2-31-1379490-02 (thanks @TheContractor)
Xbox Contract: 3-31-1870459-54 (thanks @Euler13)
Do Mendoza contracts work now?
Newly created ones do, but ones made pre-patch don’t apparently
I’ll recreate on PS Then have a go at making my own
Mendoza’s an interesting map. It’s like guarded, bot not oversaturated like Chongqing or Dartmoor to the extent of which I want to stop playing after a while. Lots of opportunities. Atmospherically pleasing.
Now on PS: 2-31-1379490-02
Also my own SONKO #65
All three are ontop of the apartment building. Just be careful explosions are close enough to kill and not KO
PC ID for SONKO #65: 1-30-4318390-62
#8, 24, 30, 45, 48, 50, 51, 52, 54, 55, & 58 all still need created on Stadia.
The contract IDs used for those are just duplicate IDs of the contract above it.
Also, #37-60 of the PC contracts are all the same ID number too. I looks like it’s the actual ID for #36 but pasted for every PC contract after.
My mistake and good spot! I wrote a program to parse Franz’s post and looking now I can see that when a contract ID did not exist for a particular platform it has used the last available ID. So, for example, you had created #7, but as #8 did not exist it has used the same ID as #7. You’d clearly figured that out for PC. I’ll have to manually edit them later because all of the posts contain images now, which I had to insert myself one at a time.
I was wondering if that was the case and you automated it somehow.
Knowing that those second two digits refer to the location was what made me notice the PC discrepancies. So when those location numbers didn’t line up across all the different platform IDs for a particular contract, I figured something was wrong with those too.
I guess you’ll have to start on Saving ‘Saving SONKO’ !
Recreated for PC: 1-31-9987179-62
Just finished Euler13 's SONKO #68 ! Also because I love Chongqing so damn much.
Loved it. Looking at videos of people here, it looks like I came up with the same discovery as @ZeroGravitas and also killed her with the discoball. It was a fun process of discovering where her route after getting fired would get her, but I knew it should be something where she’d be more vulnerable than way down below. Also had some exploding moped and cars in mind that were on her route, but the discoball felt like the most rewarding conclusion.
Surprised to see it wasn’t even what Euler had in mind in the first place! The joys of Hitman.
I’ll recreate TheContractor’s #65 for Xbox.
@TheContractor : 3-30-6045925-84 is up and running.
Sorry it’s taken so long to recreate these. No one ion Xbox could play Hitman the day the patch came out, I was working until late Wednesday, and last night Xbox Live was down in most of the UK.
Anyway, I think we’re all up to date now.
SONKO Challenge #63
SONKO Challenge #64
SONKO Challenge #67
I’m going to make SONKO 69.
Sorry I stole the funny number and the Nintendo number earlier. I promise if we do another 350 or so I won’t steal that other number.