SONKO Challenges

I have completed SONKO Challenge #2. Original time was 4.35, it’s now 2.56. Video posted soon.

Also willing to claim #67.

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Completed SONKO 61 (on PC). Here’s the proof. Will make my planned SONKO later.

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Recreated on PC
ID: 1-29-5766391-52

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Okay, ya stumped me. Why are the two accident targets encased in a bathroom with another person, and how do I get remotely close to killing them?

I figured people might get stumped by this, all I will say is I used a lot of distractions to get who I needed completely alone if albeit only briefly.

I found the key. Lemme retry.

If people still have problems in a few days, I do have a video walkthrough of my ways to complete the mission.

HITMA3 SONKO Challenge #61(TheScriptDesk)NO ITEM(4:41)

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@Sniff
SONKO Challenge #61
3-28-3950018-54 (Xbox)

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Could you write where the targets can be found in your contract details post using [spoiler] tags so that it can be recreated on other platforms?

@easoneastin: Maybe you could let me know where Walther and Joachim can be found?

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Walther is in the dancefloor bathroom with two other people, Joachim is beside the woman who tells you to put stickers on the phone.

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Thanks. Not sure how I’m going to take out Walther in an accident!

I don’t know the Berlin map well enough yet. Where is the woman who tell you to put stickers on the phone?

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Ah, when you start with the rave on suit, she’ll be right in front of you.

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They are now listed under my original post. Hope the descriptions help enough.

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Thanks. :+1: That’ll help if someone is able to recreate it on Stadia.

SONKO Challenge #66
3-29-8418572-54 (Xbox)

Don’t forget to add the PC, and now Xbox, contract IDs to your post.

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I put together a small tutorial video for the accident kills for #66, this isn’t a tutorial for the whole contract but should help more people complete it.

I think there is also opportunity for something involving propane tanks which is why I didn’t restrict the type of accident.

This might help you out if you are still stumped.

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The way the contracts and their various IDs for each platform are listed is really helpful, keep up this format if you can.

That seems like a heavy hitter to speedruns, but I’ll take it.

Honestly I think making a hard contract makes it more interesting for speedruns. It adds that room for error, I managed to do the contract in Sub 8 minutes, but still think it can actually be cut down to Sub 6 minutes at least once people get more accustomed to the challenge. In the end though, I always want to make a contract which is complicated and challenges people to leave their comfort zones and experiment. Although I’ll probably make it easier next time.

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Speedrunners aren’t fans of distraction RNG. For a SONKO, it’s okay because some people take their time; but contracts in which I, a speedrunner, have to be shoving multiple people constantly aren’t great in terms of design.