I play the new Hitman because aside from it being a long time favorite of mine, the game is one of the very few these days that isn’t trying to implement in-game purchases (plus quality (and polished) multiplayer games are not common these days in part due to microtransactions). The industry is corrupt and yet Hitman 2016 & 2018 are among the few to take care of its game’s integrity it seems. The only issue I’ve had with the content is the inventory choices…
Why is the inventory set up as (LARGE) tiles with nothing more than a description and small icons for perks that are hard to see some aspects (e.g. number of sniper zoom levels)? The perks’ descriptions are vague and only viewable in the menus after unlocking the item. For example on Xbox the description for the Marksman perk (slow time) says to HOLD the same button which is to Shoot; firing the gun instead of how it actually works which is by lightly/slowly pressing the trigger. Or the Black Almond Dagger with a confusing description which hints that its poison can be used without food/drink. None of the items are clear on what is determined safe to use subtly, aside from the brief mentioning in the item description in the menus if it is hard to notice/frisk-able.
I realize the game is only in its 2nd season with a lot more to look forward to still too. But already it can be… overwhelming / tedious when trying to figure out what exactly you need during the planning phase. Why not have it more like a List or at least a tile grid? Please.
Why don’t items elaborate AT ALL on stats like clip size, volume (how easy can using the item be heard). It seems alot of unlocks are and will continue to be copies of previously unlocked items (i.e. mark 2) with no apparent difference at all aside from a VERY SLIGHT change in the art detail (e.g. One example: Gloves for a suit you already have but these gloves are “DRIVERS” gloves (which just visually have a pale skin colored circle on the top of the hand a player would likely never even notice, yet the circle on the gloves are the entire difference.
Unfortunately this isn’t only pertaining cosmetics as guns and well all logically chosen items. The silverballers and the black Lilly * the original (4 total copies of the same gun basically, except ones black and it can slow time IF you know how on console). The sniper rifles are bad in this aspect too. Honestly what exactly is the difference between say… the numerous varients of the Seiger 300? Need I elaborate further?
Is there any likelihood the inventory system will undergo a change in the future?