I read & heard something about an Story mode in Hitman3, that actions from 1 mission have consequences for the next missions.
Something like that IOI had tried a bit with “Hitman Blood Money” but not really achieved.
An idea / small addition for this Story mode to
connect missions tactically, immersively
To discourage reloading after reloading to get the perfect score, this idea will people to concentrate very much and to live with the consequences. No reloading in sake of perfect score anymore.
Decisions and consequences matter, cant be undone with reloading, also an old school “Game Over” is possible in Story mode.
How to achieve this:
A. Difficulty level freely customizable like in Dishonored 2, 4 developer designed difficulty level and difficulty customization with 20 or more adjustable factors.
Be inspirited from “Dishonored 2” version, its absolutely fantastic in that matter!
B. Depending on difficulty level, maximum of allowed reloads, not saves!!
C. For the rating “Silent Assassin” you get +2 reload for hard mode, + 1 reload for expert mode (no extra reload points in hitman mode) in this Story mode for the following missions.
D. Rating system back like in “Hitman Blood Money”, back then it was much better received in comparison to Hitman (2016) and Hitman 2 (2018), all of my friends m, companions think this way about this). Back then all got received with a newspaper story, with noice / force rating and an name like “Professional”, “Rowdy”, “Man in black”, “Specialist” etc… All playstyle got recognition, some kind of admiration.
Now its being “Silent Assassin” or nothing. That made many actions and kill methods quite unfun. Like using explosives.
I dont want that explosives get rated as Silent Assassin, not at all.
Just the same recognition then as Rowdy, Professional, specialist etc…
Even its no perfect kill method, its not “nothing”.
The points and stars in Hitman 1 & 2 (2018) interest nobody. Its the story piece, newspapers and naming of the Hitman Blood Money, that we want back!
Idea is that it sets a completely new tension on the player.
on easy mode: unlimited reloads
on normal mode: unlimited reloads
on hard mode: 7 reloads (dont waste them just because a guard has seen you, of course you are allowed to do it, but reload only when you die, everything else means “shit happens”. All missions scores get added together, and then you get your average score. Like with school subjects. In math you have mark A, in english B, in sports A, etc… --> average mark / score between A and B.
on expert mode: 5 reloads
on hitman mode: 0 reloads (dying even only once means “Game Over”, back to start with mission 1). Hitman 1 missions: 6 maps, Hitman 2 missions: 6 maps (+ 2 map additions), Hitman 3: also 6 maps? —> 20 maps and not a single allowed reload, .
Since you are not allowed to reload you have to play the maps on hitman mode in 1 go.
Start an hitman mode run if you have the necessary spare time to play it through in 1 go, to avoid frustration.
But it gets your heart pumping like crazy! A real thriller. The reloading custom / habit, to reload for every little mistake will be part of the paat. At least up from “hard mode”.
Limited reloads, or even no reloads at all will change player behaviour. You wont go for the most stylish hitman kill, that is very difficult to achieve. But for the kill method that is the easiest way to achieve the kill, and without victims and witnesses.
Go for the least trial&error heavy way, to avoid reloads.
You wont reload for every little mistake you make, you would have to live with it.
Under these conditions the “human shield” move / feature wpuld fit into the game. Because with only 7 allowed reloads and the truth that "shit happens Agent47 would do whatever it is necessary to turn the ide back into his favour.
Into this Story (Immersive mode) mode some neglected features would fit into Hitman 3:
magazine swopping / exchanging instead of magical ammonition adding. Agent47 should have magazine usage like in EFT, would be cooler / more immersive.
AI, that is capable of teamplay team effort, maneveur. The AI in “Splinter Cell Blacklist” was quite good for an stealth game. Hitman could benwfit from its leading role / good example.
Melee should look like in “Splinter Cell Conviction”: realistic, brutal, fluid and effective. Ragdoll effect ms in “Splinter Cell Conviction” were fantastic, looking realistic and very responsive. Replace the current melee quick time ecmvent like melee system, with an 3 key bound system. 3 keys, attack ok legs, chest or head height. The melee system of Splinter Cell Conviction had so many different animations for every possible angle, situation etc… JUST WOW!!
Would fit imo into Hitman 3.
- Recoil system more responsive, instead of widening cross hair with more shots, it should have an recoil system / principle like in “Rainbow Six Siege 2015 - 2016 Version”. Hitmans supposed to have gameplay experience would benefit from these listed features. The limited reload system in combination with the improved shooter aspects woul mean that an hitman player could enjoy all aspects of the game.
“Shit happens” means a lot in an social and light&shadows stealth game like Hitman 3. Stealth is very punishing, you fail a lot. But the limited reloads + upgraded shooter aspect of Hitman would make even failing in Stealth fun and give it tension.
Gunfights would have the unique purpose to escape and using social stealth again to get close to target. Not raw force.
- Movements and closing / opening doors should be realistic like in “Splinter Cell Blacklist” .
More Immersion, more gameplay depth, that is still rather intuitive in its use.
The heart pumping feeling of an almost detection, during being in an restricted / hostile gets more intense with limited reloads and the other mentioned features.
Guard disarment move like in “Hitman Blood Money” should come back —> more Immersion, more tension.
Like in game “Splinter Cell Chaos Theory” you should be able to interrogate guards, special persons, also special civilians.
Limited health, and first-help sets in rest rooms etc., money vaults, so Agent47 can get some extra,
During Human shield he can interrogate person, kill him via neck break (longer animation) or pistol (fast) shot or throwing victim down a cliff, a floor etc…
A mini camera like in “Splinter Cell Chaos Theory”, replacing x-ray vision with an realistic immersive tool!!! Replace all gamey features with immersive, believable, realistic features!! Hitman should be cool, badass, not a silly kmjoke. Take your own game serious so we customers can take it serious and the story as well!
Doors close not on their own, guards notice open / closed doors that shouldnt be. Doors with auto closing mechanism like in reality.
No more instinct vision!! Instead of that Agent47 gets immersive tools. Like sticky cameras, like in “Splinter Cell Chaos Theory”.
Would change Hitman easily into an cool Blockbuster!!
Then it shows your true skill.
It is more fun, comical, more immersive and realistic this way.