We know that Hitman 3’s ending obviously leaves it open for future games in the franchise. Also, IOI, after making WOA and Project 007, will probably have some ideas for stuff they’d like to put in a new Hitman game developed from the ground up.
I obviously have some suggestions for stuff that now probably can’t/won’t make it to the current games, modded in by modders or IO themselves even with DLC.
In addition to what I’ve been harping on with more rifles/SMG-type weapons, I do have ideas about weapons customization. So that way, unlike WOA, but like Blood Money and I guess to a degree like Absolution, you don’t have to collect or unlock different versions of weapons for capabilities or design differences. You only may have to unlock the base weapon, but once you do, all customization is available.
By this, I mean (like some other games as well), you can have a base version of say the Silverballer pistol, or a rifle, shotgun SMG/PCC, or sniper rifle. In addition to having some base models/options in each category (different pistols/revolvers, assault/battle rifles, melee, etc), you can add sights, different barrels (shorter, longer, accuraized, suppressed, etc), different stocks for shoulder fired weapons. This is to give you the opportunity to customize weapons and gear to your specs, and what suits you and how you want to use it.
Also, instead of having to make different versions of automatic weapons that are full auto or semi-auto, make it so that the select fire weapons can be selected (via button command) between semi auto and full auto.
Also, maybe make different caliber weapons (or caliber conversions, especially for sniper rifles) for different purposes and effects. Though I did say sniper rifles, this can be applied to several different firearms.
OK, enough with weapons, weapons mods and such. Now gameplay elements. I’d like for there to be maybe a selectable third person over the shoulder view for aiming/close up viewing and a first person mode to suit those who prefer one over the other.
And also, instead of intel on your targets and the like, how about additional intel on the enviroment for opportunities to blend in, what gear may be best to use, to help formulate tactics and strategy, etc?
However, I’d want the various ways of eliminating targets and elements to encourage exploration to remain as well. I actually on days where I just got bored of taking out targets got a lot of gameplay and fun out of just exploring maps. And instead of (as hinted at above for weapons), have more achievements or feats or unlocks activated by discovery, again to encourage exploration and intel gathering on-site.
Of course, it’s implied above that I’d like for the next title in the Hitman franchise to still be open world and sandbox-like, one of the things that many of the maps in the WOA did IMO an excellent job of.
Anyone else have anything else that they’d like to see expanded upon or added or changed for the next Hitman game?