Hello everybody, I wanted to talk about possible future targets, or just discuss the different types of “unique” targets we would like to see and how it would / could effect gameplay (for better or worse)
When I say “unique” I mean targets that aren’t what we are normally used to. For example, we had some pretty memorable targets in the past, simply because how they appeared in a way we didn’t see in every contract.
Alexander Cayne (first target to ever be in a wheelchair)
Markus Green (first target to have a prosthetic leg.)
The Meat King (by far the fattest target we ever had to date. He couldn’t even move off the bed.)
The Angel of Death (the first “Serial Killer” Target we ever had) not to mention she looked like a harmless, sweet little old lady.)
Now, some of these targets may not have changed much in regards to gameplay, but the fact that they weren’t our ‘everyday’ Contracts is what also made them so memorable (imo)
The point of this thread (and what I’d like to discuss) is, what types of “unique” targets would you like to see and why? How would it effect gameplay (if any) or is it just an idea of something different that you would just like to see in a Target?
A few ideas I mentioned were…
A midget target (approximately 3’5” in height) even if this didn’t effect anything, I think it would still be a pretty memorable target for most, seeing it would be our first midget. I made a suggestion that maybe this type of target could be a “Sniper Assassin” Target (seeing as I don’t know how or if IO could make it NOT look ridiculous, when 47 would go to Fiber Wire or Subdue / KO them etc…
A Blind Target. I think a target that couldn’t see would be very cool. I suggested that maybe in their Bio it is explained that they weren’t always blind. That way (if for example the target was in their home or in a very familiar place, prior to their blindness, it would make sense how they were still capable of getting around.) I also suggested that maybe the target has a “helper” (enforcer) who would accompany them everywhere they went. Maybe even hold on to them as they both walk. Then if you get the “helper” out of the picture, the target would then spawn a cane they would move side to side as they walk. (47 could also get his hands on that cane and use it as a melee. Maybe even have a special kill for the target with it where we could crush their windpipe from behind with it.)
A Deaf Target.
Similar to the one above, only this one couldn’t hear, so you couldn’t “lure” them with say for example; a wrench. I think this could also open up some cool possibilities gameplay wise, as you don’t always need a silenced weapon for this target. And with how IO is so known with their eye for details, it really wouldn’t surprise me if they made this target talk in actual (correct) sign language. Would be really cool. They could still have closed captioning for when the target “speaks” but now the player could also learn a little bit if they didn’t know it already (and they say you can’t learn valuable information from a video game lol)
A Transgender Target. First off, I really don’t think anyone would find this offensive (even people who are transgender) they are people just like everybody else and 47 is not one to discriminate. He has killed Many people from many different backgrounds, nationalities, religious beliefs both male and female and so on… So this should not be any different. I just personally think this would be a great addition to add to the targets list and imo it would be unique as it would be the very first transgender target to be in the franchise. Obviously it wouldn’t effect anything gameplay wise, I just think it would be cool to have something a bit different is all.
A Mute Target.
A target that is incapable of speaking is something I find to be cool. They wouldn’t be able to call out for help if 47 gets them alone face-to-face (unless they sound a nearby alarm.) this would probably be the only unique aspect gameplay wise, but again, another “first”
Syme-Twins Target. This one could be very interesting in all categories. Gameplay, story, cosmetic etc… Again, don’t know how IO would be able to pull it off, but just an idea I had that would definitely make for a “unique” target. Story wise, I have suggested that one twin is evil and the other is totally innocent and good and is disgusted with their brother/sisters criminal ways… this would be a very slippery slope type of contract for some (as I have seen people suggest in the past that they would like to have a target that isn’t totally… “bad”) but seeing they’re joined together as one,… hey Or if that would cause any disputes, IO could make them both equally evil. I just think it would be really neat to see how IO would make them in the game and how it would effect gameplay (for example, Fiber Wiring, snapping neck(s) how they would move around in comparison to other NPC’s etc… either way, just a target like this in itself would be memorable to many simply because it’s a two for one contract lol
So how about all of you, what would you like to see that would be new and unique with the targets? Even if it’s just cosmetic and wouldn’t effect anything gameplay wise, share your ideas, I would love to hear them and discuss it!