# The ability to reset mastery and challenges on a per location basis

**URL:** <https://www.hitmanforum.com/t/the-ability-to-reset-mastery-and-challenges-on-a-per-location-basis/23917>\
**Category:** Wishlist\
**Created:** [March 30, 2025, 11:52am UTC](https://www.hitmanforum.com/t/the-ability-to-reset-mastery-and-challenges-on-a-per-location-basis/23917 "2025-03-30T11:52:05Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![LandirtHome](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/landirthome/32/40646_2.png) [@LandirtHome](https://www.hitmanforum.com/u/LandirtHome)\
**Post date:** [March 30, 2025, 12:46pm UTC](https://www.hitmanforum.com/t/the-ability-to-reset-mastery-and-challenges-on-a-per-location-basis/23917/3 "2025-03-30T12:46:39Z")

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**A way to expand the replayability of the main mission side of the game, to bring it at par to Freelancer would be great indeed.**  
**And this does it.**

There is so much work, and development to the main mission we don’t replay and see again.

* * *

I posted about it on the Whishlist two weeks ago.  
So you can add me on wishing it.  
Even though I think a “simple” reset/prestige system is effective, good, but could be greater if it’s a full on game mode.  
But managed expectation and all that 🙂  
It would still be **an honest good thing for the game, and the players.**

* * *

> [@Hitman wishlist](https://www.hitmanforum.com/t/hitman-wishlist/593/307):
>
> **A challenge or mastery prestige/reset would also be fun.**
> 
> * * *
> 
> In general a way to expand the _main story_ missions could be fun for all of us who did everything there and have no more positive feedback from the game there.  
> Because it’s a bit of a shame that so much work is now left behind by a bunch long time players.
> 
> We got pavloved by challenges getting checked, merces going up, and freelancer xp…  
> In contrast, main missions are a bit stall by now.
> 
> > **I wonder if that’s what they meant by working to “expand the experience for the hardcore community” during the stream.**
> 
> * * *
> 
> The five things I though about were:
> 
> - **Roulette gamemode**
> - The usual: 1 entry, 1 exit, 1 disguise and 1 method per target
> 
> - **Challenge Roulette gamemode**
> - 1 Assassination challenge, 1 Feat challenge, and 1 Discovery challenge assigned each run
> 
> - **Mastery gamemode**
> - Basically what TheKotti “Mastery 20” runs do. As an insular “virtual reset” game mode.
> 
> - **LL Campaign in freelancer**
> - Main story targets. payout objectives, freelancer walls, crates, and carry capacity
> 
> - **Challenge Reset**
> - Simple, but effective, if less novel

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