The beauty of Hitman's formula is that it can work almost anywhere. What location do you NOT see it working in?


#181

And I (and he) said plain as in a large area of flat land. :wink:

What he said: Plains are not expansive. (wrong)
What I said: Plains are expansive. (correct)
What he wanted to say: Planes are not expansive.
What you wrongly thought I wanted to say: Planes are expensive.

:sweat_smile:


#182

This thread really needs a title change.


#183

I know youโ€™re talking about the Mississippi level on the boat, but I quite enjoyed the Escalation contract of Marrakech by night. 5+ targets can be a lot of fun!


#184

Thatโ€™s the one where we get the sniper rifle right?? It was good. Also it gives you that rifle so I had to do it lol.


#185

Since this thread mostly devolved into a discussion about possible train mission, I thought that, maybe, I could add my own two cents.

If you go through most of complaints about level design in last two games, you can pretty much boil it all down to bottlenecks and dead ends. Basically, in a good Hitman level every new space should create more options to the player regardless of the direction he is moving through the level. Every time the game forced players into one specific locations (field lab, tornado shelter) or forced them to backtrack (school in Marrakesh) they would complain.

And from this standpoint moving train would be a terrible place for a Hitman level since it is mostly choke points with two dead ends on either side.

But then I got thinking. While special navigation accounts for most decision making in Hitman, it is not the only kind of decisions that the game gives you. It should hypothetically be possible to recreate the same kind of branching decision tree for players on a more abstract level.

Basically, what Iโ€™m trying to say is that Hitman can build its train level around its adventure-like elements. With navigation out of the way, the game can put a lot more emphasis on interactions with NPCs and the kind of social engineering that is already present in other levels.


#186

This thread sure got railroaded. Itโ€™s funny because trains.


#187

Two that id love to see (only played 2016, 2018 so maybe they did them)

A full on Disney World style amusement park
A busy tourist ski resort and town in the Alps