Weekend at zachary’s.
Diana: “I’ll send an extraction team shortly”.
SEVEN MONTHS LATER:
That’s such a cool suit. What mod is it from if you don’t mind me asking ?
https://www.nexusmods.com/hitman3/mods/888
SpyxFamily Loid Suit Pack. I made it =)
It’s meant to resemble Loid’s suit from S3.
I really wish that were available in the game for real. It would be like playing as Raymond Reddington. I’d want a gloved version too, of course.
IIRC some of the npcs in the latest CelebrET (I think the Ether guys?) kinda broke the glasses visuals on a bunch of other npcs across the game
That is correct. This is caused by the female dead scientist in the harbinger biolab having their ID card black, which has caused a pattern to have all the female scientists in sapienza to have black tinted goggles.
It’s specifically female members btw, no idea why the male and female scientists have different glass materials but here we go.
Interesting, thanks for the info, good find!
Given that IOI are now - by their own admission - making most of their money on the WoA via CelebrET DLC purchases, it would be nice if they’d actually do some proper testing when developing their latest money-spinner to make sure it doesn’t break the rest of their game. Or am I asking too much of the poor sausages?
Or at the very least, they could avoid making similar mistakes again? Can remember when all the aprons broke due to something involving metal workers on the release of Ambrose Island (or at least, I believe that’s what caused a visual error on all the aprons).
You mean, actually test changes that are made for errors before releasing them publicly? Screw that noise, sounds like work.
I actually mentioned this back in March for UCP, as i’ve known about it for a little while..
I did manage to fix the glowing glass beakers on the Harbinger. The map is…a little bit light on the QA side.


















