I gotta be honest here. I had already given up on using the Shaman’s Head in my Mods, due to him being impossible to properly texture, since he’s one of the very Heads that’s recoloured in the Base TEMP. Fortunatly I finally found a workaround for it by recolouring him again on NPC Base. Anyway, this looks quite good I think.
Used Dennis as a Base btw, since I didn’t bother making another Global TEMP for the Shaman, based on the History between me and him.
I’m not really sure where to post this, so I just wanted to annouche that, following my Whittelton Creek Refaced, I’ll be doing Santa Fortuna, also possibily related to the fact that I just found out that the Homeless Folks in Chongqing have a almost Caucasian looking, Dirty Body Texture and are then recoloured, something that will come in handy for sure, regarding SF. Also here’s the Table for SF:
Brought the unused Chongqing Guard back into The Game, of course in an edited Manner. While this just looks like a recoloured Takewaki or head_caucasian_30s_03, it actually uses the Face Textures of a Homeless Man from Chongqing, precisely the one that uses the same Head, but has some other “Magic” applied to be looking totally different. (My Guess is that he’s got a different PRIM, which is the 3D Head Model.)
Also, some of you might have noticed that I added a little hint or wisdom with every Modelswap or Modelswaps. Let me know if I should keep that up, since I think it’s a good way to teach a little something, while also not doing a full-fledged Tutorial, since if I ever do one, I’d like to include pretty much anything and there are still things I don’t know.
Yeah I always fail them, that’s the problem last one in Colorado I failed, too I’m not good in playing, I must admit so I really need the possibility to play it again at least
As nice as Texture Faces are, what’s wrong with some Base Heads? Obviously Bagdu is Part of my Version of WC, aswell as Philip, who I gave a Ponytail, since the Deputy is unique anyway, so why not make him even more unique?