The Hitman Screenshot Thread


#3231

What’s the best way to take screenshots on PS4? Do you just hit the share button at the right time or is there a better way?


#3232

Go to the menu -> graphics. Then press :black_square_button: to hide the menu. You can now take a perfectly clean screenshot by hitting the share button. Only make sure you pause the menu at the right time when you want to make a screenshot.

Try it out, you’ll see it works pretty well! :slight_smile:


#3233

I always wondered how people got rid of the prompts, thanks for the tip.


#3234

If you want a completely clean screenshot I advise you to turn off the HUD and minimap and time it at the right moment. My methode still shows a small square in the corner, but it works really well for timing a great shot.


#3235

OH YEAH

The Funeral

Got some coke?
20190129185225_1

Forged corpses don’t bleed…

Shut your hole

Oooh

The Dexter Conspiracy

The name is Block, Jebbediah Block

Watch your head!

Bloody hell


FPS

Absolution

It was never meant to be my dear!

Can’t run20190124191249_1

Insert oof sound here 20190124191035_1

What it’d look like to oppose 47

Biem!

See you in Colombia

Look in the right-hand corner

I like to choke him :wink:

FPS, again

Surrender now!

Sometime you just push too hard!


#3236

Nice shots! Please upload more fps!


#3237

Nice, looks like you’ve been having fun.


#3238

“Bodies! Male and female.”


#3239

fuck you sprut


#3240


#3241

Deep sigh. Only in Japan.


#3242


Ridiculously photogenic guitar guy


Extending the barbecue invitation


#3243

Nice pictures! But did you increase the size after taking them?


#3244

No, why?


#3245

I can see the single pixels but they are larger and a bit blurred. That usually hapens if you increase the size of pictures.

EDIT: Only the pictures of the ET and Whittleton Creek, the others are fine.


#3246

Huh, weird. I only convert them from .png to .jpeg with quality of compression set to 11 or 12, nothing else. Not really sure i understand what you mean, maybe it’s the Depth of field Ansel filter doing that? - If you mean that blurry jaggynes around some edges of objects that are in different plans.


#3247

I can’t really explain it if you have no idea of this stuff. I try:

I made a quick simple picture with black pixels. Left the original, right after scaling it up.

grafik grafik

You should already notice the black pixels on the right appear larger. Here the whole sized up in a way that causes no blur. So you see the difference closer.

grafik grafik

Your screenshots of the ET and Whittleton Creek are made of pixels that look like on the right. The other screenshots like on the left.

Can’t explain it any better.


#3248

No, no, i know what you mean by blurry enlarged pixels (i do work in the visual field), but dunno which ones specifically you mean on those pictures, bc the the game itself has a lot of blurry overblown textures (e. g. Spencers’s coat is already that pixelated and blurry in-game), or you mean that fragmentation around objects, that sometimes occurs when depth of field filter is being fiddly. I don’t see any major difference between ET&WC and other pics in my browser, nor in my original files.


#3249

The whole area of the pictures. Not just parts of them. But to make it obvious here two details:

grafik grafik

Both are sized up to 200% from the original. First is sharp, you can see individual pixels as such. Like the facial hair with the light background shining through. Second is blurry, the pixels you can identify are larger than in the first picture. The light background is not able to shine through as crisp. And this is the case in the whole pictures.


#3250

That’s just that effing bloom tho, nothing else. That’s what i was saying in the other thread, it makes everything look blurry. Like in photography, if you burn through the threshold levels with too much light, details will just get fucked up (and pixels with it), which is what’s happening with bloom on this map.These pics are taken with the same settings, converted with the same software and the same compression. There is nothing i did differently between them.