The Hitman screenshot thread


#1831

It seems that Hitman’s 47-th chromosome finally kicked in in the middle of the mission

On a serious note, can anyone explain why 47 walks with the mouth a bit open? When he does that he looks like he has some incurable medical conditions.


#1832

I have the feeling it is an animation error because it doesn’t go away once it happened.


#1833

Umm…
Am I interrupting something, fellas?



#1834

Am I the only that when plays H2 it feels like 47 is older than in any other game?
Aesthetically speaking


#1835

Check my Claus
also, what is going on with these candles?


#1836

In case you wanna travel to Marocco this summer. :call_me_hand:



#1837

the new changes are cool, especially for new players cuz the level design just guides the player :smiley:


#1838

Got some more.


#1839


#1840

A disappointing meeting (no speech options).


#1841

I hoped for something at this point too :frowning: Well we cant have everything in Sapienza.


#1842

Give us RPG speech options IO!


#1843


#1844

No thanks…no rpg elements…i don’t want that shit to taint HITMAN.


#1845

Yea, deciding to kill the target in your suit or as a plumber is enough roleplay.


#1846

  1. I need to use the bathroom.
  2. I need to use the bathroom.
  3. I need to use the bathroom.
  4. I need to use the bathroom.

#1847

Oh, yes!
I pointed this out months ago. I forget which thread it was, but I totally agree that this was a missed opportunity.

Of course, it would take a while for Lafayette to enter the mansion to escort him to the room as the butler, but still…
it would have been a nice touch.


#1848

I think the reason why it isnt in is simply it’s so much work to get the butler’s disguise that very few people will actually try this.
In my opinion that is a good reason to do it. It would be like a reward for those who put the effort in, and it could be used as an example of how deep the interactivity goes.


#1849

By adding another layer of social stealth? If you say so.


#1850

Optional npc conversation only works when there are a lot of npc to engage with and if the outcome have pros and cons to one’s approach.

I would hate if there was a conversation lottery that could jinx my perfect cover. In that case it would make more sense to stay clear of them all together and not draw attention. Also the way 47 is written he’s a stoic male that only says the exactly amount of words that’s needed. Which would limit the conversations. He’s not like a RPG character where we are able to shape the character and their world view and personalities, 47 is already limited to a very specific thought pattern and over all behaviour.

I think the pre-scripted conversation that IO have created serves then more then enough.

When it comes to rpg elements then I’m one hundred procent against it.