The Look of Agent 47


#2738

I don’t expect much of a change if any graphically but I do expect new features unless they are just charging us DLC price.


#2739

At leat they could at some eyeball animations… 47 would look less dead with them :eyes:


#2740

I’m hoping for some improvements on 47’s animations along the way and I hope they come in a patch much earlier than season 2. I think I counted 8 animators in the credits and I’m wondering how come they can’t get around to improve/add more animations to the main character. Most NPC animations are already done and except for some custom ones being made for the targets, rigging new models should be straightforward and as less time consuming as possible.

My personal pet peeve is how 47 steps over two stairs at once even when he’s walking, he looks really funny raising his knees up to his waist. The NPCs have the right animation though.


#2741

I think that npc’s having the right animations when walking up stairs is because their path is set in the game. However the developers can’t predict how the players will move 47. So that would make it a great deal more difficult putting animations for 47 in game. The unpredictability of 47 is quite a challenge I imagine . Especially with a smaller budget for this season, they probably had to cut small details like this one.
And when you break the set path for npc you see that they have set paths. When throwing coins, sometimes they’ll have a weird path walking toward the noise.


#2742

I’m not sure if you understood what I meant, 47 steps over two stairs instead of one, so he makes really wide footsteps which look quite funny as he’s in no hurry when walking, yet the NPCs step on each stair like they should. They could simply use the npc’s animation while walking and keep the 2 stairs at once animation while running up the stairs. I don’t care if his foot doesn’t land right on the stair every time, only that he should take one step at a time. :slight_smile:


#2743

47 ain’t got time for one step at a time there’s killing to be done :yum:.


#2744

If you bother to walk instead of run, then you’re in no hurry to do the killing. :wink:


#2745

Yeah but then people will become suspicious…oh wait :thinking:.


#2746

I’m sorry I misunderstood you. Now I read your comment I realised i completely missed your point. I totally agree that the in game walking animations should be changed.


#2747

That was so poetic. :cry:


#2748

Which part?
:joy: it wasn’t my intention to be poetic :joy:


#2749

Yea he also blinks weird. Which doesn’t look so much “perfect clone bald assasin” as much as robot.


#2750

47 walking speed is optimised very good. So there is no need to change. It is brisk and suits him and suits vast level sizes to cover. That doesn’t mean the controlled walking in silent assasin was not good. It was badass.
Walking speed control using gamepad stick isn’t as efficient because holding stick midway for long time is hard. But that option is available for those who wants to walk slow. For PC, they might add speed control later.


#2751

TFW still no briefcase. :disappointed:


#2752

But…


#2753

That’s true, we’ve had Paris since Hitman Contracts and all the way up to the latest one.

Shame we’ll probably never see Russia again, Like in Hitman 2 Silent Assassin. :disappointed:


#2754

Never say never :blush::v:️️


#2755

I’d quite like to see a tourist outfit. Maybe for Sapienza & Marrakech.
I’m thinking loud shirt, shorts & sandals.
What’d blend in more than a tourist. There’s probably some npc already wearing something similar.
Or how about beach bum 47 or more disguises with wigs like the Hokkaido director.
Or 47 topless anyone? No just me ok.


#2756

I am in for the shirtless 47 :sweat_smile:


#2757

[quote=“Agent-57, post:2753, topic:2054, full:true”]
Shame we’ll probably never see Russia again, Like in Hitman 2 Silent Assassin. :disappointed:
[/quote]Where are you aiming to? We never saw Morocco either in the series till this game. Maybe we’ll see Russia too :slight_smile: