Yes, you’re right! In hindsight, I don’t think characterization has been great in the past games either, but that’s probably because we didn’t have the same character-building avenues as we now have (mission stories, overheard dialogue, recovered intel). But yes, some of the characters look and sound really cool, but in the level, they just feel like generic NPCs when they’re not doing one of their two special dialogues.
I liked Caruso and Janus because I think their characters were the most developed, but many of the others don’t have the characterization. Soders was kinda disappointing because there was so much potential but he spends the whole level on the operating table I was interested to see how a retired master assassin would handle an attempt on his life, and if he had some tricks that would hinder 47 - especially as he knows all of 47’s skills. And I wanted to learn more about him through his dialogues, because he seemed so mysterious in Greenland. AND! Soders is the highest ranking member of the ICA we’ve ever encountered, so it was a treat to ‘meet’ him, but he’s pretty much non-responsive!
TL;DR If you met most of the targets, you could guess the clichés of their characters based on the way they said “Hello”
Why can’t he just not want to die?