The Undying returns (Play for Free Y5: April 17 - May 11 2025)

I eliminated him no problem on the normal Elusive Target level.

Played the Elusive Target Arcade, but kept failing on the third stage. Twice now I’ve been caught with a SilberBaller in hand by the CCTV camera :face_with_diagonal_mouth:

I’m determined to get this finished tomorrow!

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Destroy the surveillance system before you go for him.

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That last level of the arcade version is trash. Insta-fail bullshit. So that’s ruined. Not sure why ioi makes dumb decisions like that!? It’s like they want their content to be unplayable. :joy:

I did purchase the Undying DLC though.

im-doing-my-part-serious

:+1:

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Perhaps I’m being too cynical/uncharitable, but:

By making the final level an insta-fail, you dramatically increase the pool of players who won’t have beaten it by the time the window of opportunity to complete it for free has expired.

So, you know… now you have to buy it because the level is your mortal enemy.

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Honestly as someone that never played the Undying in H2 I didn’t find that last level particularly hard even with the instant fails, especially considering the previous two were good practice to learn the target. I did play Miami a lot though so knowing the level’s layout probably helped.

I think more people are simply going to miss that ETA because it’s time-limited rather than fail to complete it.

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The insta-fails on Arcade Undying Pt. 3 are bullshit. I’ve failed it twice now. Once because an NPC (Dr. Yu) TELEPORTED to the bathroom behind where I was and spotted me coming out. The second, an NPC spotted me through a wall.

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That’s tomorrow’s plan :grin:

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I was disappointed to find that you can shoot out the window of the office that Faba looks out of, but even so you can’t push him through onto the race track.

OTOH, when I was looking around I found there’s an exploding pen in the small side office next to Robert’s office on the top floor. I tried leaving it on the desk next to the other pen, but Faba didn’t seem to notice, so I delivered it to him more directly in the second Arcade iteration.

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Figured out while playing around with the Arcade, if you KO Dave Ready - Faba will start walking around the meeting room for a little bit and will head to the lab area much quicker than he normally would. Cut quite a bit off my time for the first level of the Arcade contract. Got it down to 3:45.

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The security room at the top floor with camera recorder also has a striker placed in it. Pretty sure it’s not there in main mission.

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Wish it was counted as a pen kill to speed up the first stage. Actually, I could try it tomorrow when my ETA cooldown expires to see if it counts just in case. In the meantime at least Thrison’s find is there.

EDIT: Yup, explosive pen is an instafail.

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Actually EVERYTHING except the stage kill (pen in the eye) is an insta-fail on stage one. It’s not optional, it’s mandatory! So that contract has TWO levels with inst-fails. Terrible. :rofl:

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Finally got The Undying Arcade done today.

Silent Assassin on all three stages thankfully! :grin:

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Only just realised IO did a launch trailer for the The Undying Returns (2024).

Strangely, they fixed it when making the trailer that the meeting room should be dark because the blinds are closed like it was in HITMAN 2 - but they left it broken in the actual game and the room is brightly lit. :confused:

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All the marketing surrounding the Undying’s return seems very strange.

There’s a lot of emphasis on the “Play for Free” banner that would be enticing to Starter Pack players

But in-game, it’s not the main ET that’s available to everyone for free, is it?. It’s the replayable ETA instead.
But even then – that feels like some backwards business decision-making. Why give free players the ability to play the replayable, 3-stage version of the ET, when they could give access to the one-time, limited-time ET, and entice more people to buy the DLC with the infinitely replayable ETA??

I mean hey, as it is right now it’s very consumer-friendly. It’s just surprising they didn’t go the obvious route.

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IOI tend to miss the obvious when it comes to the consumers. They’re not alone in this, to be fair.

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I think it’s because free players are more likely to fail an ET. They’re usually not as familiar with a destination, and they might think it’s a good idea to just barge into open combat (if they just downloaded the starter pack for the first time or haven’t played much before).

It’s safe to assume that IOI’s idea behind the marketing is to get more new players interested in Hitman. If their first (or one of their first) experiences in the game is to fail a non-repeatable, super hyped celebrity ET, they probably won’t be too interested in picking up the full game.
If you give them a chance to fail and try again (and fail again and try again), it’s way less frustrating and a strategy that might pay off in the long run.

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This was sort of my understanding of it as well to be fair :slightly_smiling_face:

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That’s fair. I hadn’t considered it would be to offer more chances on this very exclusive mission.

I guess I just expected something else judging by how they’ve treated Starter Pack content in the past. (And ETs, if I recall?)

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It’s done. At long last, it’s finally done. After the last time that the Undying/Returns ET ran, I envisioned a way that I wanted to take him out the next time he came around that would, story-wise, ensure that it was permanent, but obviously he was never put back in play since then. But now, I did it, and the Arcade contract actually played into it as well, so I’m gonna describe both here.

For Arcade, obviously, I killed Faba with the pen to the eye. No mystery since it’s a requirement, but that’s what I was going to do anyway if the first Undying ET had been run, so it’s no big deal. Although, to deviate a bit here, the eyepatch could be explained by any number of assassination attempts. Being strangled causes blood vessels to burst in your eye, so being fiber wired could have caused Faba to lose the eye. Poisons can destroy all kinds of tissue, so poisoning him could have done it. Obviously, shooting him or throwing a knife at his face could have put out the eye, as well as dropping him from a great height, or dropping something on him, etc… You get it. The pen might be considered canonical, but really, anything that could damage the eye could count.

Anyway, moving onto the second and third tiers to the contract, I first used the android kill, although my impatience meant I did that one after disabling the security system, even though it’s supposed to be seen as an accident, so I actually defied the HPP on that one, but I’ll do it right in a later playthrough. The third tier, I had to knock out all the scientists and guards in the room and then I triggered the bomb on the table. So, all three methods in the room were used to kill Faba, and I counted tiers 2 and 3 as two different returns by Faba.

Then, I went and I did the actual Undying Returns ET, and it went exactly as I had envisioned for years. It was perfect. It was beyond perfect; it was glorious. And I made sure that, story-wise, he will not be coming back ever again.

I knocked out all the scientists and guards in the research room again, leaving Faba to himself. Then, I knocked out all the guards in the parking garage - the flamingo guy, the lady repairing the elevator, and the guy on his cell phone were all out of visual range of anything I was doing here, so there was no need to subdue them. I then went to the front security office and got the car bomb out of the safe. Then, I lured four NPCs from the area near the dolphin fountains down to the parking garage and subdued them: two guys who walk by the stairs leading down to it, and the security guard and the guy in the white shirt that hang around the garden area where the woodchipper is.

After all these people were knocked out and hidden, the bomb collected, and a brick picked up from inside the parking garage, I went back upstairs to the research room, and using coins I’d collected across the map during all this activity, I lured Faba downstairs to the parking garage, back out to where the dolphin fountains were, and into the garden area where the woodchipper is, turning the faucet on back here to make him turn it off again. This is when I struck.

After he turned off the faucet, I threw a coin on the ground to make him turn around in place, so that he was still standing in the water puddle formed by the faucet. I then pulled out my Silverballer and shot him once in the chest, right were the heart would be. As he clutched the wound, I then threw the brick at his head and he fell back on the ground, still in the water puddle. I then turned on the generator and electrocuted him as he lay there. Diana then gave the speech about him being dead and wiring the money, but I wasn’t done. You can probably guess where this is going, and you’re right: I placed the bomb against the wall near his head, stepped back and triggered it, blowing his body right over next to the woodchipper as I’d aimed for. I then dragged his body into the woodchipper and turned it on, mulching his body into bloody paste. I then calmly walked to the front gate of the raceway and exited.

Assuming the Undying isn’t using a body-double or cloning himself, this is how I made sure he’s gone for good. Years of fantasizing about it, and it went off without a hitch; even more than I’d envisioned, because using the car bomb was a recent development I added to the plan just a few days ago. And now it’s permanently on the record. Success!

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