Silent Assassin was my first Hitman game, Contracts second, Codename 47 third and Blood Money fourth and I always felt that BM was the easiest since I played the older ones before it and I could see the improvements IOI made along the years.
While I put Silent Assassin very high on my list, I still consider it the most difficult out of the old the Hitman games, with BM being the easiest. It’s because of how the detection meter worked in Silent Assassin, it was extremely easy to blow your cover and the structure of most of the missions didn’t help either, having to infiltrate bases and such, you never knew what could get you detected.
Looked at someone funny? Detected! Having a certain weapon equipped? Detected! Having a certain weapon holstered (in your left hand)? Detected! Too close to a guard? Detected! Too far from a guard? Yame!
Contracts solved many of these problems.
BM didn’t have any of this stuff and I’m thankful. It was so easy to pick up and play and the missions were, not sure what the right word would be, closer to home, I guess. No more infiltrating secret military bases but instead having decent sized, sandbox levels filled with civilians and guard in which you could blend-in in order to get to the target. Simply take your time, wonder around the levels, figure out what disguise you need in order to enter a certain area. Make use of human shields and ability to push people down the stairs or into walls to knock 'em out and for new players, it’s best if you buy some intel before the start of a level, put that cough blood money cough to good use. Since you said you’re on Curtains Down, here are a few helpful tips:
- talk is cheap and as the briefing mentioned, you have something nice at the reception desk
- as you learned in the tutorial, you can make big things fall on top of people’s head, all thanks to your explosive little friend
- Delahunt never leaves his observation box and neither does his guards, unless something awful happens before his eyes
- CHAIN REACTION!
As for the tutorial mission in BM, don’t sweat yourself, I think it’s poorly designed and does not represent how the rest of the missions are at all. Only good thing about that is the target himself and his backstory, which makes him the least evil target in all the Hitman games.
As for why I don’t consider Codename 47 the hardest? Dunno, with practice you can complete even the hardest missions with very little bloodshed and not take any damage. Looking at you Plutonium Runs Loose. No rating system also means take out any enemy that stands in your way, again, with practice you can leave everyone alive and kill only those that the game forces you to do so. Another big thing related to Codename 47, once you figure out that enemies can “hear” 47 when he pulls something out of his pocket, you’ll learn to always crouch if, let’s say, want to pull the fiber wire to strangle a guard. Pulling something out of the pocket while crouched makes it silent. Gets rid of many “why did he detect me?” moments, no kidding.