Things to improve in HITMAN 2


not moves as in the literal term, obviously he’s gonna move. i meant more so where he ends up in a different place than where he started the melee attack. you can see the difference in subdue anims.
in Abso, 47 grabs them and lays them out almost horizontally. in H2, he just grabs them and crouches.
you can see in the frontal knife stab too. although in Abso and H2, they’re basically the same animation. but in Abso, 47 leans into the stab more. whereas in H2, 47 stays in place while stabbing them


‘Punch’ and ‘snap neck’ actions should be separated from one and the same key.
Almost everytime I accidently snap neck of unconscious person if other NPC stands beside. I indend to punch him, but 47 instead of punching snaps neck of unconscious… This happens even if there is no action ‘snap neck’ visible on screen and this person lyies a a little aside…


-More animations overall, melee weapons
-Fix stair takedowns
-Fiber wire by default without using any slot and more garrote animations
-Improve AI
-More night maps
-A hideout would be amazing with all your suits and weapons


Blood level on PS4 version Is better but still less blood than season 1.


The only thing I really have gripe with are the doors. I’m sick of them closing when I’m trying to throw something, observe or eavesdrop before moving. Just… keep them open. They don’t need to close unless I want them to.


I disagree, it saves time and keeps the flow of the game pretty good, I don’t want to stop every couple of seconds to close a door.

If that is the only (edit : thing wrong) with the game for you, then It probably isn’t going to be very annoying if you just close and open it really quickly.


No shade, just sayin’.


If I had to manually close every single door that I opened, I would struggle to play the game. My OCD would go absolutely bonkers :persevere:


Have you found that if you’re against a doorway (in cover mode), they’ll stay open the whoooole time, except just as you go to throw something? It seems to happen to me every single time, and it’s so annoying… I’m covering against a doorway, waiting for the target to walk past, and as I hit the throw button the door closes so the target doesn’t hear it land and continues walking along and then I’ve lost the window (or doorway) or opportunity :roll_eyes:


Since I don’t think I’ve posted in this thread (apart from replying to someone above 5 seconds ago) here’s what I have to say.

Contracts mode is nice, I’ve been getting some good playtime out of it the past couple months; but it could with minimal effort be a lot better with some tweaks; here’s what I (and I think others) would like in a future update:

  • Allow author to delete contract
  • Allow author to edit name (maybe) and description (definitely) of contract
  • Allow author to modify conditions of contract IF no one has shown up on the leaderboard for it yet (besides the creator)
  • New Condition: Required Entrance. Whatever starting location the contract author used, player must now use (If player has not unlocked that starting location, then it will be granted to them for the contract, much like the escalations do)
  • Kill conditions can be made mandatory (like in Escalations)
  • (Low priority) Whacky escalation conditions such as requiring to be in foliage or will fail in ten seconds, or have to hold x weapon or will fail in 7 seconds, etc
  • Make Hawke’s Bay usable for Custom contracts by starting map AFTER guards have arrived, and perhaps open up the driveway as an exit option (Car key may be required).
  • (Low Priority) Make the Yacht Training Mission contract playable
  • It would be neat if you were able to mark targets from longer distances by looking at them through scope
  • (Low priority) Allow author to pick up to TEN targets, but if you pick more than 5 then the kill conditions are unrestricted (Any disguise, any weapon) as trying to keep track of how to individually kill ten people is just a hassle; OR you’re only allowed to pick one set of kill conditions for all of them
  • (Low priority) Let people kill up to 10 people, but they are not set targets… when playing you just need to kill whatever 10 people you can with the set method and disguise (Like in the escalation where you have to pacify any 10 people with fish, they are not set targets and you pick who you want on playthrough)
  • Ability to see other contracts by the same author; alternatively allow a “subscribe to author” feature, and then have a “subscribed contracts” panel on the menu where all the authors your subscribed to have their contracts show up.
  • Cross-platform contracts would save hassle
  • Allow playlists/“contract packs” so contracts that have the same theme or ‘story’ are on the same screen
  • (Low priority) Give the option for contract packs to be linear, so you MUST complete the previous one before being able to play the next (Essentially ‘escalation’ contracts)
  • (Very optional, unimportant) Ability to upload a custom picture for your contract on PC. Some of us have Ansel and make great pictures with it, it would be more enticing to get people to play contracts if they could see roughly where in the map it takes place and looks like, etc
  • Allow a simple rating out of 5 for those who have completed the contract (or at least played), then allow a “highest rated” section on the contracts screen
  • When you hover your mouse over a contract, or go to the briefing screen, just show the play count (or completed count) on the bottom of the screen somewhere (Saves you clicking on it, clicking leaderboard, clicking Global, then scrolling down to the bottom, just to see how popular a contract is)
  • Show what date a contract was published
  • (Harder to program, low priority) Allow people to comment on contracts (Similar to Steam Workshop items)

Also, for goodness sake, just make the MK I guns blue like they were in 2016, and make the MKII ones black WITHOUT a sticker on them, and for silverballer, make one a brown grip and one a black grip. Honestly.


For consoles, just access screenshot library for contract cover pictures would be fine.


Oh cool, I’m not familiar with consoles these days, even better


Some of them may not even realise what you can actually get away with.


These kind of keyboard shortcuts would be awesome!

This :point_up_2:

Yes. Yes. Yes. Yes. Yes. Yes.


Has anyone noticed you can’t view steam achievements within the game on PC? Is there a way they can add this to the game in an update?


can’t you just use the Steam overlay?


Oh I don’t know. I’ll give that a try. Thanks!


Here are a few thoughts. Please understand that English is not my mother tongue, so there may be misspellings or other errors.

  1. I think the game could use a higher difficulty level. It wouldn’t have to be as restrictive as S1 Professional. The damage, detection, freedom to carry items, etc. could be similar to S2 Master, but it could include some more tweaks. For example:
  • NPC’s should react to blood pools.
  • Items like wrenches and crowbars could leave detectable blood stains, and stealth attacks with them could be a little louder, while the police and concealable baton would be “clean” and more silent, because of the less rigid material. Right now, the concealable baton is totally outclassed by many other items, which is a shame. Maybe this would provide more balance (especially if other items become detectable in frisks if you are not wearing the appropriate disguise).
  • Under very specific circumstances, the guards could be able to search containers to locate you. With “very specific”, I mean situations where it is obvious that you are in a certain container, E.g.: You enter a bathroom in Paris and hide in the closet, the guard enters a few seconds later but has no clue where you are. Don’t know if this “solution” is viable, though…
  • If it IS viable, the guards could just try to arrest you like normal, or even have a “procedure” to get you out. One of them could take position to open it while his companions cover him, and then proceed. And if there is only one guard, he could call for reinforcements before attempting anything. Again, this may be too much, though it would go well with guards being able to actually arrest you, like another user suggested.
  1. Make slow walk better and more useful overall, like another user suggested, though I would add one more thing: Make NPC’s speed match 47’s slow walk’s when they are escorting him or being escorted by him.

  2. Make every weapon different, whether it is by being able to customize them, or simply by giving each one different traits or combinations of them. There has been an improvement over S1, but we still have too many reskins.

  3. More weapon types, like revolvers, bolt action rifles, etc. I understand that they would require brand new animations and thus may not be viable to add. We could also get a semi-auto unsupressed silverballer or a powerful semi-auto unsupressed rifle, like Blood Money’s M14, for example.

  4. Custom loadout option for ICA Facility in contracts mode.

  5. Make The Undying Look the same as Faba’s, on top of other suggestions regarding ET rewards.

And last, but not least, give Hawke’s Bay more love. Not sure if this is the correct place, but I have an idea: a Summer event, at a beach party. 47 could start the mission sunbathing in a towel or hammock with an unlockable swimsuit. There could be a bar, or stalls, or other structures at the beach for more variety and complexity. To top it off, an elusive target could be added in the event’s very last day so you can unlock the swimsuit with a float resembling a rubber duck. Better safe (and sexy) than sorry.

Bad jokes aside, I understand that these things are easier said than done, so I apologize in advance it this is unviable or just selfish.


They can’t even get the current shit right, It’s not unlikely that they are going to add all these mechanics to the game. Briefcase took three years to make it’s return. But then again, NPCs don’t react to blood it’s just stupid!! Even Absolution got this right.


With blood pools disappearing and NPCs still reacting to them? Lmao