- Seconding the sniper disassembly; that was a highlight animation from Blood Money
Totally agree on that, it’s crazy that a 2006 game has better animations than a current game.
- Dual wield, more as an aesthetic option than anything else. There are very few times when I’ll be pumping out bullets, but 47 holds two Silverballers in so much art from the previous games. So I’d like my Silverballers, and I’d like to be holding two of them. For old times’ sake
I also miss that, that was so badass !
And I’ll add another mechanic from Blood Money: being able to use a NPC as a human shield, and it would prevent guards to shot at us.