While I fully understand that Elusive Targets are meant to be a one time thing for leaderboards, rewards, and even for something as simple as those that want to have a pretty “Eliminated” on the elusive target portrait, which is all fine…
But why is the content locked off forever just for pure gameplay re-playability?
It seems like considerable development time and cost goes into them with animated openings, voice over Intros, as well as paying money for guest appearances such as Sean Bean, so I’m not sure why all the outlay of money and resources is wasted after one week… seems like a huge financial mistake. I mean this seriously, as I can only assume the point of paying a guest star is to draw in fans to play such content… they can’t seriously expect every fan on the planet of a given guest star or even just the fans of a particular in-game location/map to be available on the same exact week; so I’m curious if they have stated any reason why these missions are not re-playable in a non-gain manner, if it’s technical it’s seems like this should be a top priority to change.
Again, to be clear by non-gain, I literally mean players gaining NOTHING new from the re-play other than just the entertainment of playing the game content that IOI has already spent their money and dedicated time and resources to create. The target portrait can remain forever “Failed” or “Missed”, career stats unchanged, the re-play can be called training, a memory, or just ignored as irrelevant, but it would give more people a reason to buy their game in the future at literally no cost to IOI, in fact again it’s money IOI has already spent, so why not profit from it. May even draw in fans at a later date who didn’t even know about a guest star, such as Sean Bean, I know I didn’t.
Just seems like a massive wasted opportunity and resource expenditure with no good reason behind it as long as they lock of any changes to mission status and rewards after the first attempt or time has expired.