(Please, with all your heart- do this IO. 
)
After spending a lot of time in Freelancer recently, I honestly think IO should never completely leave the World of Assassination framework behind.
One of the coolest feelings in Freelancer is standing in front of the mission board and seeing years of Hitman content all connected together. Paris, Sapienza, Miami, Mendoza, Berlin, Hokkaido — they’re all there, all playable, all part of one giant sandbox. It’s something very few games manage to achieve.
Instead of releasing a brand new game every few years that starts from scratch, I think Hitman should evolve more like The Sims or Fortnite. Keep the same foundation and continuously add to it. New locations, new mechanics, new stories, new Freelancer content, and graphical upgrades could all be layered onto the existing platform.
The biggest advantage is that players never lose anything. Every challenge completed, every unlock earned, every suit collected, every weapon unlocked, and every DLC purchased remains relevant. Nothing feels left behind.
A lot of people worry that using the same engine forever would make the game feel stale, but I don’t think that’s true. World of Assassination itself already proves the opposite.
Hitman 3 doesn’t feel identical to Hitman 2016 despite sharing the same foundation. The visuals improved. Lighting improved. Animations improved. New mechanics were added. New map design philosophies emerged. Entire systems like Freelancer were introduced years after the original game launched.
Imagine continuing that process.
A future expansion could introduce elevators as fully interactive traversal systems. Another could overhaul crowds and NPC behavior. Another could improve destruction physics, AI routines, weather systems, or disguises. The technology can evolve while keeping the existing content alive.
One of the most impressive things about World of Assassination is that every improvement benefits old maps too. Better visuals don’t just help new locations—they make Paris, Sapienza, and Hokkaido look better as well. New mechanics don’t just work in the newest map—they suddenly create new possibilities across dozens of existing missions.
The result is a game that gets broader and deeper at the same time.
From a player perspective, it’s hard to beat the value of opening the game and seeing a decade’s worth of locations, missions, contracts, escalations, Freelancer campaigns, and unlocks all available in one place.
Rather than eventually abandoning that platform and starting over again, I’d much rather see IO continue expanding it indefinitely. Keep improving the graphics. Keep modernizing the technology. Keep adding mechanics. Keep releasing new locations.
But most importantly, let players keep everything they’ve earned and everything they’ve bought.
The mission board in Freelancer already feels like a celebration of the trilogy’s history. Imagine what it could look like after another five or ten years of new content added to the same living platform.
(Side Note: revamps, overhauls or new content for old maps and missions would also highly improve alot for the future.)
(Side Note 2: having missions and maps from the first 5 games would be so dope too!)