World of Assassination | Patch 3.150.1 | Bugs and Imperfections

Patch 3.160 is out and I’m testing it now…

Last Edited - Aug. 3, 2023

Changelog

2023-08-03T07:00:00Z

  • Began adding new entries (Top of the list.) specific to Patch 3.150.1.

2023-07-16T07:00:00Z

  • Miscellaneous fine-tuning and organization of the entire post(s).

2023-06-20T07:00:00Z

  • Added more screenshots to certain entries, for visual references.

2023-06-16T07:00:00Z

  • Updated the original post for Patch 3.150.1.

The following will serve as an unofficial “Known Issues” list. It will be an ongoing effort, as I will test and update the list after each patch is released. Furthermore, while this topic will focus on the main game, the entries listed might also be relevant to Freelancer mode.

Disclaimers

  • All posted content aims to be constructive, offering ideas and visual references, no matter how small the details are. I will NOT be complaining, expecting, demanding, etc.

P.S. I will also post each of the following entries to the Bug Report Thread and the official HITMAN 3 Player Support website.

Related Topics
World of Assassination | Patch 3.150.1 | Guides and Walkthroughs
World of Assassination | Patch 3.150.1 | Wishlists and Suggestions
Freelancer | Patch 3.150.1 | Bugs and Imperfections
Freelancer | Patch 3.150.1 | Wishlists and Suggestions

Other Topics
Hitman Forum | 2023 | Issues and Suggestions

Socials
https://youtube.com/@michaelgabrielh

Fixed | Patch 3.150.1

After hours of testing, I could not replicate these issues. Therefore, I will consider them fixed for now.

P.S. I will include entries from the official patch notes under relevant videos.









Back In Time
We’ve resolved an issue where taking Craig Black’s disguise in The Author mission would result in Agent 47 turning into Benjamin Button and reverting to the 2018 HITMAN 2 version of his own face. Now, he’ll age as expected and look identical to how he did in 2021. Perfect.



Quack Crash
We’ve resolved an issue where triggering a large-sized Easter Egg in Santa Fortuna and then shooting at the end result would cause the game to crash.




  • This bug occurred on the Whittleton Creek map, causing 47 to stand up inside an exit vehicle when completing a contract.


  • This bug occurred on the Haven Island map, causing birds to dive into the ground and bounce back up.


  • This bug occurred on multiple maps, causing visual issues on helicopter propellers when exiting missions.


  • This bug occurred on the New York map, causing an NPC unaware of 47 to notice a distraction shot as a crime.


  • This bug occurred on the Berlin map, causing 47 to bend down when retrieving a stash pickup that is at chest height, depending on the camera angle.


  • This bug occurred on the Berlin map, causing a guard NPC to greet 47 as Salvatore Bravuomo while disguised as Rolf Hirschmüller.


  • This bug occurred during multiple contracts, causing the mission score to show an online level of zero.

    Below are more examples, but even more could exist.

    Screenshots


  • This bug occurred on the Berlin map, causing a poisoned NPC to relieve themselves in an occupied bathroom.


  • This bug occurred on the Dartmoor map, causing certain ‘clutter’ objects to fail to spawn during specific missions.


  • This bug occurred on the New York map, causing NPCs to have what seemed an impossible awareness of a crime committed at a distance.


  • This bug occurred on the New York map, causing a legal item to alert NPCs and be considered a crime after being thrown multiple times.


  • This bug occurred on multiple maps, causing certain ‘out of place’ textures to exist.


  • This bug causes ‘see-through’ gaps on the ankle, wrist, and neck areas of certain suits and disguises.


  • This bug occurred on the Dartmoor map, causing a stash location to be unavailable in The Dartmoor Garden Show and available in related missions.


  • This bug occurred on the Dubai map, causing NPCs to either become hostile or ignore 47 after committing a crime.


  • This bug occurred on the Berlin map, causing a visual glitch on NPCs and 47’s character model when passing through a specific door.


  • This bug occurred on the New York map, causing a seated NPC to stand up and clip through a chair when alerted.


  • This bug occurred on the New York map, causing an NPC who witnessed a crime to fail to become a witness.


  • This bug occurred during The Collector - Year 3, causing 47’s character model to clip through the roof of a vehicle.


  • This bug occurred when vaulting a certain area on the Mumbai map, causing the camera to clip inside 47’s character model.


  • This bug occurred when planning for The Collector - Year 3, causing an issue with the lenses on the target’s glasses.


  • This bug occurred on the New York map, causing an issue with the reflection of a floor sign.


  • This bug occurred during The Showstopper on the Paris map, causing pop-in issues for certain NPCs.


  • This bug causes certain disguises with holsters to be without firearms.


  • This bug occurred when holding a one-handed weapon and briefcase, then swapping to a two-handed firearm from our back.


  • This bug caused the Concept 5 pistol to use silenced sound effects despite not being a silenced weapon.


  • This bug occurred during Ludonarrative Dissonance and The Source on the Bangkok map, causing NPCs to clip through one another.


  • This bug occurred in the main menu on multiple tabs, causing an infinite loading wheel issue on certain tiles.


  • This bug occurred on multiple maps, causing clipping issues on certain NPC wardrobes.

    Below are more examples, but even more could exist.

    Screenshots


  • This bug caused the title for The Gluttony Gobble to change once selected.


  • This bug occurred on the Santa Fortuna map, causing the tattoo sleeves to not appear when wearing the P-Power disguise.


  • Certain suits and disguises with capes have clipping issues and irregular physics behaviors.


  • This bug occurred during level three of The Genera, causing the boat start location to be locked out.


  • This bug caused the Brine-Damaged SMG to be impossible to select, as a concealed weapon for load-outs, despite being a one-handed weapon.


  • This bug occurred during The Delgado Larceny, causing issues with the ‘prompt’ for picking up the El Matador from its safe.


  • This bug occurred during level three of The Aelwin Augment, causing the mission rating to show four stars despite getting Silent Assassin.


  • This bug caused neck seams on 47’s character model when using certain suits.



  • On the Xbox online store, the “Makeshift Pack” has a screenshot of an explosive device. However, the description doesn’t list such an item nor is one unlocked in-game.


8 Likes

Any Featured Contract with a misspelled title (purposely or on accident) is a result of the person who submitted it, misspelling it. ioi doesn’t spell check the submissions.

8 Likes

In all the escalations and elusive targets of Chongqing the player could destroy the ICA data core with Olivia coming out from nowhere. This might not be a bug but it’s surely a negligence.

4 Likes

The signature suit with gloves also doesnt rain and the tattooist disguise also doesnt show its sleeves. I also dont want to become a clone of that guy but 47 still uses a weird early version of his head on season 1 disguises and the raven suit, with him still using the hitman 2 head on craig black. Another thing is that certain traits dont show up on descriptions, the ICA shotguns and brine damaged smg dont show up as suppressed even tho i think even the smg is. The kalmer bug and various other target ko bugs arent fixed, but idk if its possible to fix that without breaking other stuff. The midnight black suit bug in mendoza still isnt fixed, do they not know about it? The websites dont update nearly as often. Another bug that was never fixed is that you still cant take a shotgun with you as a concealed item or in a hidden stash. You should be able to do this, IO tried implementing it but it created a bug where it wasnt concealed and thus 47 would take it out immediately upon entering the level, so it was reverted back but i’d like to see them try to implement it properly. Another thing which is kind of a bug kind of not is that the Hitman 1&2 levels still use his old face models in starting locations, itd be nice to update these to make then more consistent as well as updating the text of the starting locations to no longer say “undercover as” and instead have the uniform titles just of the area name of the later games
Edit: is the buccaneer illegal in the church still? If not heres another one: you cant check in with the polar suit

1 Like

Last time they tried, it broke the legal KO of the Kalmer (which made it useless).

3 Likes

I think that only applied to targets and was probably done to prevent people from using the tranq-then-shoot exploit.

2 Likes

That Tranq/Gun glitch still exists! That’s what I was talking about. ioi tried to fix that, but couldn’t.

They DID fix the fire extinguisher explosion/accident kill (they tried to fix both at roughly the same time). But like I said, they couldn’t figure out how to make their system distinguish between a regular Tranq KO (legal + retains SA when a body is found) and the Tranq/Gun Glitch/Bug/Exploit (illegal + should void SA).

2 Likes

IO have never tried to fix it - in fact during the HITMAN 2 era, they outright stated on one of the livestreams on Twitch that it would never be fixed. They also said that they know how to fix it but the fix would break too many other things in the game, creating additional work to then fix those issues, that it was deemed to be “not worth it”.

This was right after they had finally fixed the SA “rules” in H2 that were broken for eight months and took a lot of time to get working again, so I’ve always assumed that this system was one of the things that would be broken. They wouldn’t want to break something that had just been repaired after eight months.

1 Like

First mentioned in the “Known Issues” section of the patch notes (specifically pointing out the Tranquilizer aspect) here:

  • The SA rating can still be earned when the body of a target who has been tranquilized and then killed immediately afterwards has been found.

Followed by this:

The SA rating is not failed when a dead body is found, if a tranquilizer was used before the lethal kill
Status: This is an issue with many components and we are still investigating a fix that doesn’t have other impact on the systems that are affected

Which eventually lead to this for the final Hitman 2 patch:

  • The SA rating is not failed when a dead body is found, if a tranquilizer was used before the lethal kill
    Status: This is an issue with many components and to avoid creating any further issues, we have decided to place this issue in the HITMAN 2 backlog.

But according to you, they never tried to fix it!? Ok. :joy:

2 Likes

There’s a difference between knowing about an issue and doing some investigation compared to actually actively trying to fix it.

3 Likes

You seem to view coding as like plumbing, where a physical act has to be done in order for fixing to be attempted. Whereas when it comes to code investigating the code and the various parameters of it and seeing how this system would affect this system and so on is trying to figure out a way to fix it. Do they need to edit a line actively in order to have done any work?

3 Likes

Update

  • The original post has been overhauled for the latest patch.
2 Likes

Update

  • Took longer than I’d hoped, but I have begun adding entries specific to Patch 3.150.1 to the top of the list.
  • Even more coming soon.
2 Likes

Update

  • Patch 3.160 is out and I will be re-testing all the content of this topic. Once complete I will update the topic itself as needed.