Update – Patch 3.170 is out. Testing now and will update once finished…
Last Edited - 2023-10-13T07:00:00Z
Changelog
2023-10-13T07:00:00Z
- Updated this topic for Patch 3.160.
The following will serve as an unofficial “Known Issues” list. It will be an ongoing effort, as I will test and update the list after each patch is released. Furthermore, while this topic will focus on the main game, the entries listed might also be relevant to Freelancer mode.
Disclaimer
- All posted content aims to be constructive, offering ideas and visual references, no matter how small the details are. I will NOT be complaining, expecting, demanding, etc.
P.S. I will also post each of the following entries to the Bug Report Thread and the official HITMAN 3 Player Support website.
Related Topics
World of Assassination | Patch 3.160 | Guides and Walkthroughs
World of Assassination | Patch 3.160 | Wishlists and Suggestions
Freelancer | Patch 3.160 | Bugs and Imperfections
Freelancer | Patch 3.160 | Wishlists and SuggestionsOther Topics
Hitman Forum | 2023 | Issues and Suggestions
Fixed | Patch 3.160
After hours of testing, I could not replicate these issues. Therefore, I will consider them fixed for now.
P.S. I will include entries from the official patch notes under relevant videos.
- This bug causes a trigger delay that was not present before patch 3.150.1. It seems to happen more often when the lock-on assist is active.
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Oftentimes an initial trigger input will not register. Perhaps this is an unintended side effect of a specific change IO made in the patch regarding shots when entering crates.
Crate Shot
We’ve added a slight delay to when 47 can fire a weapon after closing a crate. This is to prevent accidental deaths that can occur if a player opens a crate with a weapon equipped and then ‘double clicks’ to pick up an item. This would result in them retrieving the chosen item and potentially firing their weapon into the crate and possibly setting off an explosive (if the crate contained an explosive item) and killing themselves. And we don’t want that.
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Noticed an issue when opening some doors, causing 47’s character model to warp out of shape.
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Noticed an issue with shadows and lighting on 47’s head when wearing the Public Enemy Suit.
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Noticed an issue when using hacking items on relative doors, which causes the item to float in the air and move around as if anchored to 47’s hand.
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Noticed that several location maps are missing the endless scrolling borders all other maps have.
- This is more of an observation than a bug, but I thought I would share. It seems we didn’t receive a new challenge and relative unlock for August despite the roadmap suggesting otherwise.
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A shame, given that there are still a handful of unlocks we don’t have available (e.g. Black Winter Suit, Stadia exclusives IO promised would be free to all a while back, etc.).
Stadia Exclusive Items
When we launched HITMAN on Stadia, we included platform-exclusive items that were unlocked by playing each game from the World of Assassination trilogy; The Sunset Rubber Duck, Orange Pinstripe Briefcase, and White Sunset Suit.
Due to how these items were distributed to Stadia players, they will not be part of the Stadia Progression Carryover. However, we are committed to making all of these items available to all HITMAN 3 players on all platforms in a future patch.
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Noticed a gap at the waist of the Tropical Islander suit which allows us to see through 47’s character model.
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Noticed several environmental shadow and texture issues when viewed from varied distances.
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Noticed several NPC model and texture issues when viewed from varied distances.
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Noticed shadows around 47’s neck when using specific outfits that don’t have collars high enough to cast such shadows.
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Noticed floating tether cords on the holsters of security guards in Hokkaido due to the missing firearms in said holsters.
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Noticed an issue with image resolutions for two out of three sets from the Trinity Pack, causing blurred edges around the item models when viewed in the career inventory.
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Noticed environment clipping in several locations perhaps from the placement of specific assets in the level.
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Noticed various clipping when performing certain eliminations near walls.
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Noticed see-through gaps of certain environment assets in Mendoza.
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Noticed issues with multiple environmental asset models on several maps.
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Noticed a shadowlike texture around the security tower in Haven Island.
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Noticed a missing icon above the exit prompt on one side of the ambulance exit in Miami.
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Noticed a floating machete in Santa Fortuna.
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Noticed some floating vehicles in Mumbai.
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Noticed an NPC clipping through the floor in Ambrose Island.
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Noticed an alert banner across the middle of the mini-map.
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Noticed some gaps with NPC animations and their respective items, like this soldier in Marrakesh.
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Noticed NPCs clipping through the environment during certain animations.
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Noticed odd shadows on the face of one of the “Surgeon” elusive target character models.
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Noticed NPC model clipping issues like duplicate ankles and “fused” characters on multiple maps like Bangkok and Isle of Sgail.
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Noticed see-through gaps at the ankles of an NPC in Sapienza.
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Noticed sunglass lenses are not reflected on several reflective surfaces in Dubai.
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Noticed discrepancies in the textures of vehicle interiors across several maps.
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This bug occurred on the Whittleton Creek map, causing 47 to stand up inside an exit vehicle when completing a contract.
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This bug occurred on the Haven Island map, causing birds to dive into the ground and bounce back up.
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This bug occurred on multiple maps, causing visual issues on helicopter propellers when exiting missions.
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This bug causes weapons to clip through floors on multiple maps.
Below are more examples, but even more could exist.
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This bug occurs on the Chongqing map, causing certain objects to float.
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This bug occurs on the Hokkaido map, causing a poisoned NPC to react with ‘unpoisoned’ behavior.
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This bug occurs on the Haven Island map, causing clipping of 47’s character model within the picture-in-picture window.
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This bug occurs on the New York map, causing a door to lock itself each time 47 unlocks and passes through it.
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This bug occurs on multiple maps, causing pop-in issues for certain objects.
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This bug occurs on multiple maps, causing 47 to disappear when vaulting certain areas.
Patch 3.170
Invisible assassin
Agent 47 was able to turn completely invisible whilst vaulting in certain areas of the Freedom Fighters mission. His powers have now been restrained and this should no longer occur.
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This bug occurs on the Mumbai map, causing a disguise bag to float after subduing a guard NPC near a ledge.
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This bug occurred after entering Hitman Freelancer mode and returning to the main menu, causing the tiles above the ‘Load Game’ tile to disappear.
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This bug occurs on multiple maps, causing different mini-map issues.
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This bug occurred on the New York map, causing an NPC unaware of 47 to notice a distraction shot as a crime.
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This bug occurred on the Berlin map, causing 47 to bend down when retrieving a stash pickup that is at chest height, depending on the camera angle.
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This bug occurred on the Berlin map, causing a guard NPC to greet 47 as Salvatore Bravuomo while disguised as Rolf Hirschmüller.
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This bug occurred during multiple contracts, causing the mission score to show an online level of zero.
Below are more examples, but even more could exist.
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This bug occurred on the Berlin map, causing a poisoned NPC to relieve themselves in an occupied bathroom.
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This bug occurred on the Dartmoor map, causing certain ‘clutter’ objects to fail to spawn during specific missions.
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This bug occurred on the New York map, causing NPCs to have what seemed an impossible awareness of a crime committed at a distance.
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This bug occurred on the New York map, causing a legal item to alert NPCs and be considered a crime after being thrown multiple times.
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This bug causes ‘see-through’ gaps on the ankle, wrist, and neck areas of certain suits and disguises.
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This bug occurred on the Dartmoor map, causing a stash location to be unavailable in The Dartmoor Garden Show and available in related missions.
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This bug occurred on the Dubai map, causing NPCs to either become hostile or ignore 47 after committing a crime.
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This bug occurred on the Berlin map, causing a visual glitch on NPCs and 47’s character model when passing through a specific door.
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This bug occurred on the New York map, causing a seated NPC to stand up and clip through a chair when alerted.
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This bug occurred on the New York map, causing an NPC who witnessed a crime to fail to become a witness.
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This bug occurred during The Collector - Year 3, causing 47’s character model to clip through the roof of a vehicle.
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This bug occurred when planning for The Collector - Year 3, causing an issue with the lenses on the target’s glasses.
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This bug occurred on the New York map, causing an issue with the reflection of a floor sign.
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This bug occurred during The Showstopper on the Paris map, causing pop-in issues for certain NPCs.
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This bug causes certain disguises with holsters to be without firearms.
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This bug occurred when holding a one-handed weapon and briefcase, then swapping to a two-handed firearm from our back.
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This bug caused the Concept 5 pistol to use silenced sound effects despite not being a silenced weapon.
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This bug occurred during Ludonarrative Dissonance and The Source on the Bangkok map, causing NPCs to clip through one another.
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This bug occurred in the main menu on multiple tabs, causing an infinite loading wheel issue on certain tiles.
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This bug occurred on multiple maps, causing clipping issues on certain NPC wardrobes.
Below are more examples, but even more could exist.
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This bug caused the title for The Gluttony Gobble to change once selected.
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This bug occurred on the Santa Fortuna map, causing the tattoo sleeves to not appear when wearing the P-Power disguise.
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Certain suits and disguises with capes have clipping issues and irregular physics behaviors.
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This bug occurred during level three of The Genera, causing the boat start location to be locked out.
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This bug caused the Brine-Damaged SMG to be impossible to select, as a concealed weapon for load-outs, despite being a one-handed weapon.
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This bug occurred during The Delgado Larceny, causing issues with the ‘prompt’ for picking up the El Matador from its safe.
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This bug occurred during level three of The Aelwin Augment, causing the mission rating to show four stars despite getting Silent Assassin.
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This bug caused neck seams on 47’s character model when using certain suits.
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This bug caused clipping and transparent textures on certain suits and disguises.
Below are more examples, but even more could exist.
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On the Xbox online store, the “Makeshift Pack” has a screenshot of an explosive device. However, the description doesn’t list such an item nor is one unlocked in-game.