Yes or No...? 2

Absolut. There’s also the way the music is used, in the old Games there’s constantly music playing and rightly so because every track is a banger, while in the new games its basically only in the menu music playing, the rest is mostly ambient sounds etc.

3 Likes

which one ؟

  • Morocco
  • Bangkok
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  • colorado
  • hokaido
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which one ؟

  • Hawke’s Bay
  • miami
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I don’t want to shit on the music or outright call it bad. I think it’s serviceable and probably what IO asked for when they approached Niels Bye Nielsen to compose the music for the game. It’s just not memorable, if you switched it out for Inspections or the Dark Knight’s soundtrack, I probably wouldn’t notice. I believe that Niels Bye Nielsen is skilled enough to make something stand out, give each level it’s own unique sound.

Hitman is more then the standard modern spy/thriller soundtrack, the levels are their own character and so is the music. A great soundtrack can elevate a game, a movie to new hights. Even Absolution had a memorable soundtrack crafted by Peter Peter and Peter Kyed, I even used the main theme to play over Blood Moneys, to see if it worked.

I applaud IO for using Danish composers for Hitman, I hope they will continue to do that.
I hope we see Jesper Kyd down the road again. All his Hitman soundtracks are vastly different and playful.

2 Likes

which one ؟

  • colombia
  • india
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which one ؟

  • Whittleton Creek
  • Isle of Sgail
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which one ؟

  • new york
  • Haven Island
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Every now and then I listen to Kyd’s Hitman and the early Assassin’s Creed soundtrack that he composed since those are so good to listen, yet I rarely listen to the soundtrack from Absolution and WoA. H2 2018 soundtrack is the most memorable because it feels the least like a James Bond rip-off but that’s about it.
And I agree with Norseman, it’s not Niels’ fault that it sounds so generic and passable, IO is the one that tells him how the soundtrack should be like.

4 Likes

Where I think if you approach a composer like Jesper Kyd, you are giving him more free-range as how to approach the music. In Providence trilogy they likely went shopping for composers who could create a 007 inspired set of themes.

1 Like

which one ؟

  • dubi
  • dortmor
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which one ؟

  • berlin
  • china
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which one ؟

  • mendoneza
  • romani
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Ambrose Island moves on to the next stage

Dude, you realize that you can put multiple polls in one post?

  • Yes
0 voters
  • No
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5 Likes

Is this really the opinion of the people? Esgil is a masterpiece, but everyone hates it because it is hard. This is ridiculous, the Illuminati is not supposed to be easy!!!

i know
But two by two is better

1 Like

It would be crazy no to do so, especially for a composer that made this :cloud: :angel: :pray:

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If you ask me, Ezio’s family. That’s actually his best work.

6 Likes

I’m glad no one so far chose that ultra-linear train level that feels taken straight out of Absolution and which really should have been set in Ort-Meyer’s Asylum instead, over Mendoza, which actually feels like a proper final level to the trilogy as a whole…

(in Dr. Ort-Meyer’s intercom voice from Codename 47): “Gooooood.”

4 Likes

Romania is really well designed in its own way. Able to convey the feeling of the train to the player. Everything is good and there are even some creations. But unfortunately, it is linear and has no chance to be compared with Mendonza, which in my opinion ranks 3rd in maps