Yes or No...? 2

While I prefer H3’s style a whole lot more, Hitman 2 also had great briefings for their targets, specially for it’s Elusive Targets. God, I still love that music they used for the ETs briefings. Has that sense of delving into the information to know more about the targets and conditions of the contracts.

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H1’s briefings were good, but way too static. H2’s added the needed dynamic (damn, remember when we used to have actual video footage as part of the briefing?) and amped up the visual style to eleven. Not to mention the unique music for each level. I don’t like how they went for the cutscene-briefing combos from NY onwards though. Should’ve kept them separate, but that’s the curse of having everything too tied to the story…

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I did H1 because of the music. It’s everything and it sounds much more sinister. It really stands out in the briefing for A Gilded Cage. Also, I think while H2 has fancier and cooler visuals, I can’t picture 47 looking at that to get up to speed. Like did Diana go through the trouble of animating all the 3D effects? Idk I liked the simpler approach

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I agree completely - I loved the aspect of the surveillance footage - it feels very real, like scouting behind closed doors, and the animations helped keep it more interesting than still pictures, even if they were a little extra at times. Maybe I should’ve put it as a separate choice, but Patient Zero was a good compromise between them.

I enjoyed the plot they gave us, but linking the locations so heavily with the narrative felt a little against the idea of a “World of Assassination.”

Sapienza is an unfairly high standard, but it really gave me the impression of what the WoA they were marketing was - travel the world, get paid to kill people. The targets don’t need to be linked, but someone wants them dead and that’s your job. From an immersion standpoint it kind of helped justify contracts mode, ETs and bonus missions, because you were going to these places to kill people, not so much back to where X mission happened.

All that said, this trilogy makes for a great story when played from start to finish.

2 Likes
Favourite Diana voice actress
  • Vivian Mckee (C47, SA, CON, BM)
  • Marsha Thomason (ABS)
  • Jane Perry (H16, H2, H3)

0 voters

My favorite iteration of her is the german Actress for H2SA. She was perfect. She also had slightly different dialogue in some instances, in the beginning she doesn’t say “A friend, 47? Have you gone soft?” but “A Friend? Since when do YOU have Friends, 47?” :grinning_face_with_smiling_eyes:

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Do you still play the games in German or solely in English now?

1 Like

Codename 47 has only English Voice acting, but from SA-Absolution i play them in german, Torsten Michaelis did a great job as 47 and as much as I like Bateson, I’d switch to Michaelis immediately if i could in the WoA Trilogy.

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OG’s rise up!

Wonder why IO didn’t use Vivian after Absolution? :thinking:


https://twitter.com/HMAVivienLife/status/704781230018064384

Also love this image from her website :grin:

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I like her German voice actress in BM and Absolution, too.

For those who are not from Germany: It’s also the German voice actress for Nicole Kidman, Uma Thurman and Julianne Moore and I kinda like her voice. It’s very feminine.

I miss the German voice actors for Hitman, to be honest. But on the other hand, since the new lion king I can’t stop hearing 47 sing “be prepared” (his German voice actor is also the voice of Scar) :joy:

https://youtu.be/SoR5M0MsNCw

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Yea man! Landslide was so well done. It’s still my favourite.

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A single tear rolled down 47’s face when he realised Diana wasn’t his friend.

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So you’ve come across the ICA hit squad the Saint’s in Absolution and the ICA hit squad in Berlin. If we pit both groups against each other, who comes out on top?

  • Saints
  • Berlin crew

0 voters

The Saints, in a manner of speaking, always come out “on top”.

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NGL I cared faaaaaaaaaaaaaar too much about this one. I’m so glad the Saints are winning and I have no reason to be that happy about it, lol.

1 Like

We have seen fairly little of what the I.C.A hit squat from Berlin can do, ingame they ain’t a bigger threat then a normal guard. The Saints on the other hand is a group trained to take down a rogue 47 if it ever was needed (turns out it was twice). That said I can’t recall if there is anything special about their ingame AI behaviour compared to the other guards in Absolution.

So I would say the Saints are the superior group here.

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Even with the numbers advantage (12 vs 9) the Berlin team loses that fight.

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Just in their opening strategies you can see why the Saints win. Rocket launcher is gonna trump waiting anyday

Nah, replayed it the other day. Nothing special about their AI

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I dunno… They bot get stealth-assassinated by a single unarmed bloke who’s moreover their target, so they both suck. Plus the Saints get owned even with an armed platoon as backup, and with the target still wearing his PJs while he’s killing them, so they’re probably worse :laughing:

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That’s what I thought, all guards in that level are extremely aggressive. All In all the Saints was done injustice by looking a commercial for a porno Convention.

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