22% Perfect | 4 great missions vs 14 chore missions

In this video I would like to make the argument that 4 perfect missions and 14 chore missions make it hard to have fun in Freelancer. I also think that the 14 chore missions are only barely enjoyable because of the money and unlocks. The 14 chore missions should get some dynamic syndicate takedown gameplay mixed into them, and make the core gameplay more dynamic, by making the targets not just be already existing npcs (most targets in chore missions are already existing npcs)

Because the perfect 4 missions are amazing. The targets by patrolling the map (and having an entourage that can call them to flee) create gameplay clouds that wander the map which keeps the player engaged. However the 14 chore missions have nothing of that. They are deterministic, and the average player knows after 5 seconds of opening the map what to do.