So when is IOI going to update and improve how derpy ths AI in this AAA game is?
Examples:
Knock out a guard using a “non-lethal” object; Get shot at by spotting guard who says
“That was a gun shot! Find the shooter!” but the only ones shooting are the guards AT me.
NPC civilians running from me when they see me but none of them are aware I am a threat.
Knocked out body spotted by guards. “There’s a killer on the loose!” But they later revive the
person who’s merely knocked out. (This is more dialog nonsese than AI but kinda same thing.)
The dialog is stupid: “We have a guy being a real nusiance!” when I’m kililng everyone.
The former dialog would be more appropriate but nope. AI dialog is just dumb too.
Lesser examples of AI and more of just silly programming the flashbang mechanics.
Flashbangs appear through solid walls or doors, can hang in air, turn toward your hidig spot and
land behind you. They can even be “precision” dropped right onto a ledge you’re hanging from
when tossed from below.
Sounds of bullets whizzing by on Berlin if you shoot the outside guards w/ sniper rifle.
Where are these bullets coming from? There’s nobody outside to shoot at you so they’re just
sound effects.
If the AI catches you hanging from your fingers such as a helocopter landing pad they shoot at your fingers (!).
Banana peel slip and fall makes everyone start saying “there’s a killer on the loose!” which I’ve already mentioned on another thread. This is dumb since taking away a ‘wet floor’ sign doesn’t rate same response. It should be an accident. period. Same as wet floor.
The AI enemies can “see” you through the wall if you hide against that spot. They don’t give up,
but keep tossing fiashbangs and shooting.
Attacking from behind on stairs results in stowing any melee item and you grab the person instead.
(This has been since Hitman 2016).
Attacking a person near a ‘dazed’ NPC results in the dazed NPC instantly waking from their daze and spotting you then running for guards. Two examples in Sapienza the bike rider and Miami the Mascot who is knocked down.
Getting your disguise blown from doing something illegal can result in weird NPC dialog
such as “Do I know you?” from someone who you were interacting with normally a moment before.
NPCs who won’t investigate noise and just return to their default location. Example: Dartmoore the one guy seats on a couch just gets up at a sound of noise and immediately “repositions” back to the couch. If you watch you can see him teleport back and sit no matter how much noise you make.
This is a problem when you have a mission to make him die by accident since he won’t move.
This list of AI ‘derpiness’ can go on but this is a short list.
All of these examples though should be improved upon or changed. The game already has much
suspension of disbelief for Agent 47’s abilities. The AI acting as it does just throws all suspensions
out the window and makes the game silly.
Also, how about more ‘ethnic’ voice actors instead of all the guards sounding like they’re all from US.
That’s more to language pack than AI but seriously lacking credibilty when a guard from Germany sounds like he’s from Boston or Chicago.