$70USD AAA game; AI is dumb as a box of rocks

Those are the filler civilians that have this behaviour; regular civilians only run from any danger they see.

You try recording for every contingency possible. I’ll give you a hint; it’s not easy.

I suspect the game is expecting a combat scenario, but doesn’t get it. But then again, I don’t pretend to understand all the intricacies of IOI’s AI systems.

If the AI catches you hanging from your fingers such as a helicopter landing pad they shoot at your fingers (!).

I can tell you now that they do shoot at you. It takes a while, but they do shoot at you.

Banana peel slip and fall makes everyone start saying “there’s a killer on the loose!” which I’ve already mentioned on another thread. This is dumb since taking away a ‘wet floor’ sign doesn’t rate same response. It should be an accident. period. Same as wet floor.

Again, AI events that closely match up with what’s being seen. There are accident voice lines for guards and such, they’re just being applied here for some reason.

The AI enemies can “see” you through the wall if you hide against that spot. They don’t give up,
but keep tossing fiashbangs and shooting.

This is called “Rubberbanding”, and this is a specific form of that. It’s to pressure onto the player, and really, its’ not terribly unrealistic either. the AI will eventually flank you, so they will move.

Attacking from behind on stairs results in stowing any melee item and you grab the person instead.
(This has been since Hitman 2016).

That’s not an AI limitation, that’s just how stair combat is. Yes, it’s stupid, but the compromise is that, while noisy, it will not out you.

Attacking a person near a ‘dazed’ NPC results in the dazed NPC instantly waking from their daze and spotting you then running for guards. Two examples in Sapienza the bike rider and Miami the Mascot who is knocked down.

Welcome to gameplay and story segregation! Yes it’s silly. No, it doesn’t make a lick of sense. Just…don’t poke the bear to begin with.

Getting your disguise blown from doing something illegal can result in weird NPC dialog
such as “Do I know you?” from someone who you were interacting with normally a moment before.

Again, there are only so many voice lines for so many contexts and situations. There would have to be A LOT of background checks for this sort of thing, hence the more generic lines we have now.

NPCs who won’t investigate noise and just return to their default location.

This is due to “sentry” AI behaviour, which basically means they won’t move unless you go openly loud. Annoying, yes, but it makes sense in certain situations (guards, for example).

Also, how about more ‘ethnic’ voice actors instead of all the guards sounding like they’re all from US.
That’s more to language pack than AI but seriously lacking credibilty when a guard from Germany sounds like he’s from Boston or Chicago.

Hitman 2 made a concerted effort to hire multinational VA’s. Mumbai and Ambrose Island has Indian voice actors, Columbia has Hispanic accents (as does Mendoza for much of the civilians).

This just feels like a thread of “things that are tangentially AI related that I don’t like or don’t understand”. I hope this has been educational.

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