All Locations Reveal (HITMAN 3)

Someone has streamed the full game on Twitch and has just gone through all the unlocks.

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That is nice but @InfrarerSun most likely wants a link or screencaps.

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Edit to remove the stupid flag

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Thank you very much for this, but on second thoughts, I think I’m gonna wait till the games release and see them for myself. I spoiled myself enough today.

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Well, spoiled myself and all I can say is that I’m satisfied with what I saw. Pretty happy, in fact. IO delivered in the darker tone aspect.

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I don’t know, a serious tone? Sure. But a darker tone? Nah. If H3 has a dark tone then what does Contracts have, pitch black tone? :laughing:

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Oki doki. Serious is better fitting but the humor was reduced so I’m glad for it.

After all, I doubt we’ll see another game of Hitman with the twisted feeling Contracts could set at times.

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Same here, Im so happy with what I saw. The locations look very, very impressive.

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They all do! Even the last one.

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Mhmm, I watched just a very small bit, but what I saw makes me really, really curious of how they pull it off, its insane. I sadly didnt hear any music tho, I hope there is and the streamer just instead made it quiet.

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I dunno. Romania being small doesn’t bother too much, especially since judging from the comments of people who have seen the spoilers, it seems like it should be fun. I did like Hawke’s Bay in Hitman 2. But yeah, I do get hung up on the whole ā€œ6 mapsā€ thing. Mind you, I also just kindof thought that Hitman 3’s last level would be something like, say, the Japanese castle from Silent Assassin or the White House from Blood Money. Basically like a super fortified place that would really test the player at the end and use all their items and skills. But I guess Mendoza is going to be the last proper location, and it’s just so nice looking, I guess I wonder how difficult it will be.

I dunno if anyone agrees with me on this, but for me, New York and Haven really helped ā€œcompleteā€ Hitman 2’s maps for me. I loved the Hitman 2 bunch, aside from being a bit cold on Isle of Sgail, but when those 2 maps came out, it just made it feel more rounded. I can’t help but wonder if I’ll feel the same with Hitman 3’s bunch, but I also think the odds of us getting any more DLC destinations is very slim. I think any paid DLC is going to be stuff like bonus missions or escalations.

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I also feel like the last mission should have been the most complex level out of the bunch and have the player use all the tricks he learned throughout the trilogy. I saw the streams and the mission is very straight forward which is a damn shame.
I believe it’s gonna be less replayable than even Hawke’s Bay.

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They already said there wont be additional locations, but they will expand on current content. That gives small hopes for content like the GOTY DLC, something that ā€œrounded upā€ HItman 1 for me.

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Yeah, I think something along the lines of another Patient Zero campaign seems the most likely for any kind of paid DLC. I just hope any bonus missions have the same kind of quality The Icon, Landslide, and A House Built on Sand had.

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Can anyone who watched the leaking Twitch stream confirm whether there are different ā€˜target eliminated’ sounds for each location? By ā€˜target eliminated’ sounds, I’m talking about how in H1 the maps all had different sounds when you kill a target, but H2 unified it all into one sound.

I have no idea what you are talking about, but Im definitely curious about it. What do you mean exactly?

Y’know, in H2 when you kill a target, it makes a large baaaaaaBAMMMM sound? that noise? I’m really bad at explaining tho lol. In H1 all of the maps had a different sound(Granted, Paris-Bangkok and Colorado-Hokkaido were the same, but still)

Oh, now I know what you mean. Thats something I never paid that much attention to! I had to replay Paris, Hokkaido and Miami, and Haven just to know what you mean. I havent watched to much footage now to say that, but I would hope they did. Hokkaido especially sounded awesome.

That image for Dartmoor makes me think of the Asylum from Contracts/Codename 47. I was really hoping we’d get that kind of mission at some point with a bunch of clones to kill.

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In my opnion, 47 Clones shouldn’t be overused and only used sparely, since otherwise they would lose there uniqueness.

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