Ambrose Island - Pre-release Discussion

I’m sorry, but there’s just no way. IOI work to make money and keep people employed. They will probably have to think long and hard about their pricing though, considering how the Steam release went.

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2160p.

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Renamed a thread for those who didn’t read the latest IOI blogpost yet to avoid any possible confusions

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And yet, Sgail happens in November, but the Partners obituaries show their “deaths” as occurring in May. Somehow, six months slipped in there, somewhere. Something must have happened in those six months.

Not to mention, we don’t exactly know how long they kept the Constant prisoner before heading off to New York. Explaining these time discrepancies would be welcome if Ambrose is supposed to happen sometime after Sgail but before Dubai. Hell, technically speaking, they could have stopped off at Ambrose on the way from New York to Haven.

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Yes, it is edited that way, but I still don’t see urgency. I see a fairly long journey. If speed was of the essence, they would have just flown straight to Dubai but they didn’t. They have several scenes in shipyards, crossing isolated areas, slipping in between guarded gates, that sort of thing.

They may not have had the full resources of the ICA at that point but they managed to jump from a cargo plan to get to the tower so they had access to a plane. There was a quicker way to get to Dubai than the way they took. It wasn’t for speed that they took that route, it was for silence (which I still don’t see why they didn’t just fly there anyway).

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I’d say that’s probably just an oversight.

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It seems so until IO announced something happens in that time now.

Maybe it is like a backronym. Giving something a meaning after that something became a thing, even if originally unintentionally.

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If so, that is a massive oversight. It means that, in working on the same game, either two different people or the same person writing the story out wrote down a time of year, and then put down another time of year that was vastly separated from the previous time entry, and never noticed that the two dates were so bizarrely far apart that it made the storyline lose some cohesion on exactly what is happening when. So it would actually be helpful if this Ambrose level shows something happening in that time to explain the discrepancy, rather than that someone at IO wasn’t paying attention to the story timeline.

I mean, having six months between Sgail and the Partners faking their deaths is a hell of a stretch. They certainly wouldn’t wait that long after the Constant’s disappearance and he wouldn’t wait that long to try and escape. So right now, I feel like it’s an oversight of some sort. It’s not like IO pays attention to every detail and there have been other inconsistencies. I think you’re giving the writers too much credit… (particularly when it comes to establishing when exactly do particular events in the game take place)

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I’m a big believer in “the writers know what they’re doing” so I don’t think the writers are crap or anything. As you rightly pointed out, this is clearly an oversight for the reasons you’ve mentioned; six months is FAR too long for Grey and 47 to track down the partners and work out what to do. If anything, it’s entirely anti-thetical to the way that scene was edited.

Remember, Most of WOA takes place within 6 months if Mendoza is to be believed.

If I were to guess, they likely chose May as the date in those briefings because the DLC that added The Bank came out the following month, so the person in charge of writing that just chose the month they used when writing the briefings to save time, and nobody checked.

The briefings, by their nature of being animated and filled with information that may change in development, have to be one of the last things to be made and written.

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Yeah, it may not have to do anything with the writers at all. There are more oversights to be found in the cutscenes, so it may just be a result of whatever the information the animators making them were working with.

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I’d guess $10 and hope for $8.

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Besides those same obituaries also said that Alexa’s second name was “Alice”, but in H3 they say is “Christine” so it’s like that those mistakes cannot happen.
I think is more likely AI will take place either before Sgail or after Heaven.

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I start to get hype from this map.
I hope it will not disappointing

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Suppose there’s that saying, never judge a book by its cover. I think we’re going to be pleasantly surprised with this new mission. Just a strong good feeling I get.

I do agree with you about the snow themed level though, I always loved them in Hitman 2 & Contracts, so I’d love to have seen one return properly in Hitman 3 :wink:

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One thing I like about this Island’s appearance as having almost a military facility feel about it, from the little info we have to go on, is that if Freelancer really is randomly shuffled whenever a campaign is selected, then we now have a fourth map that has such a feel.

We have Colorado of course, and both Santa Fortuna and Mumbai have a similar feel since both maps are entirely run by autocratic crime lords who basically have their own armies, but none of the others quite had that feel, at least not enough. Hawks Bay, Whittleton Creek, and Chongqing were too sparsely populated, and Miami, Haven, Berlin, and Mendoza all had parties and things going on that was of greater focus.

If Ambrose Island is some kind of militia compound or something similar, then there’s a chance that the random selection of maps for Freelancer, if it turns out like we suspect it will, there may be a campaign that had all four military-esque locations in one go, which would fit very well with the Weapons Trafficking or Assassins type of campaigns.

A lot of ifs involved, but we’ll see. I hope such a scenario can play out.

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Hoping for a Little St. James Island-kind of thing going on.

I just hope they haven’t cut things out of the map to be able to bring the release forward to make up for Freelancer getting pushed back quite a bit. Hopefully it was just a matter of “damn, looks like Freelancer is getting pushed but we also seem to be way ahead of schedule for Rocky. Neat”.

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I do it they’d release the new map so soon just to make up for Freelancer’s delay, when they’re so fixated on making Freelancer the best it can be. My guess is, Ambrose Island was always going to come out from the beginning of planning H3, and it was chosen as the one that would be DLC (so it’ll probably cost money), and has been ready to go probably since before they thought of Freelancer. It’s just been sitting around waiting for it’s chance at release, is my guess, much like the bank and resort releases for H2 were always there and mostly ready, just selected to be released at specific times to get more money. All hypothesis, mind you.

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