I’ve found myself recently using a phrase “they sound like an NPC’s from Hitman (meant new trilogy)” when watching a movie. I can’t unfortunately provide you full context for it, as I forgot which movie it was, but it made me think - is there anything that is unique or very distinctive about NPC’s dialogues from Hitman games?
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NPCs do like very casually describing ways people could accidentally die or the routines of their bosses.
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Hitman NPCs are the type of people to bring an explosive golf ball to the tallest building in the world’s inauguration because of “anger issues” or something.
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What I’ve always wondered is: do NPCs stand in silence once they’ve run out of dialogue? Or do they start again from their first conversation?