Are Hitman NPC's dialogues distinctive?

I’ve found myself recently using a phrase “they sound like an NPC’s from Hitman (meant new trilogy)” when watching a movie. I can’t unfortunately provide you full context for it, as I forgot which movie it was, but it made me think - is there anything that is unique or very distinctive about NPC’s dialogues from Hitman games?


NPCs do like very casually describing ways people could accidentally die or the routines of their bosses.


Hitman NPCs are the type of people to bring an explosive golf ball to the tallest building in the world’s inauguration because of “anger issues” or something.


What I’ve always wondered is: do NPCs stand in silence once they’ve run out of dialogue? Or do they start again from their first conversation?