Combatglue Community Picks #3 Featured Contracts- September 12th 2024

Combatglue released a third batch of his picks for featured contracts.
As usual, the topic is to discuss them, post runs, and anything related.

The chosen contracts are:

  • Schrodinger’s Graub, in Bangkok by @Quartz_tan
  • The Chairman, in Whittleton Creek by @Joseph
  • Peek-A-Boo in the Director’s Office, in Hokkaido by @Fenixsandr
  • Tiny Shom #13, in Isle of Sgail by @Lviolinve
  • Cabeen, in the ICA Facility by @Urben
  • Easier Than You Think, in Sapienza (Landslide) by @Nope_I_dont_know_you
  • Temple Without Weapons, in Sapienza by @SANY-72Q
  • Motorcycle at Gama Hospital, in Hokkaido (Patient Zero) by @EUBwipo
  • A Wishlist-To-Kill For, in Paris (Holidays Hoarders) by @DrMekar
  • The Garden’s Helping Fiber, in Dartmoor (Garden Show) by @Spooky_cone
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Well let’s hope no glitches are involved this time :x

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Oh cool I got featured :slight_smile:

@Melusca Don’t worry, mine can be beaten without glitches.

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Most (if not all) are from the Fan made contracts group.

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I have some terrible news about the very first one.

Funnily enough, I actually managed to do the tranq to disguise while electrocuted glitch last night.
But then the rest did not happened until two minutes later failing the optional objectives…

And the body was not hidden. (it’s supposed to by hidden by glitching into the ground into a out of bound river. It fell, didn’t hide. A second glitch.) It still fell out of bound, did not hide.

At least, it’s kinda fun to do if you ignore the time limit and play it normally, with four stars ignoring the time limit.


Sorry for the ping @Combatglue, but may I ask what is up with the glitch contracts in your batches?
This contract demands two of them in a row. Last batch had two of them.

I actually wouldn’t mind if it’s on purpose. (well actually I would a bit, but would understand)
But we’ve had contracts removed for less, like the fruit throwing one. So I sincerely wonder if it’s accidental.

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Ugh not again -_-

@combatglue could you please stop selecting contracts that require glitches to be completed with 5 stars? While they might look cool at first glance a lot of people don’t know about those glitches, and having to find some videos to understand how they work shouldn’t be what FCs are about - letting players come up with their own solutions to the contracts is way more interesting. And there’s no telling whether those glitches might get fixed at one point, making the contract impossible to complete with 5 stars :confused:

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Completed this contract in 1:04 yesterday. No tricks, glitches, etc. So technically it’s a normal contract. Another thing is that the author probably created this contract with eraser glitch or other things in mind.

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What I posted is Quartz_tan video of their own contract. The tranq and OOB glitches are the intended route.
The title itself of “Schroedinger” is a reference to the glitch of the guard being in both a state of dead and alive.

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Yeah as @Fenixsandr said it is doable 5 star SA without a glitch, even if that’s obviously the intended method.

I didn’t hate trying to get this run (not interested in doing the glitch way personally tbh)
It’s perfectly fine as a contract, nothing against Quartz_tan, however I’m still not convinced it’s a good featured contract …
I haven’t played the rest of the batch yet (this one took me many attempts) but hopefully there aren’t too many along these lines this time.

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Not a fan of glitched contracts to be honest, as I’d encountered them before I joined the forum and just got frustrated at not being able to SA them. I don’t mind them existing, but probably shouldn’t be featured. Some of the tricks are cute, but I’d rather play around with them for myself than have to do them.

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0:58 no glitch. (Strat 2)

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Okay I managed to finish this horror in 1:04 with a slightly different method than the videos in the thread, I used the sink, lured the target to it by getting spotted by him, tranq’d him to get his disguise and hid him in the nearby closet while he was still electrocuted and the hotel staff was busy looking for guards (that took a lot of restarts since those idiots loved standing around in the room).

Still, the timer on this is way too harsh (1:30 would have been fine). This is basically Houdini all over again and should never have been featured.

@DrMekar your contract, however, was very fun!

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Love how it’s on the only stage I hate too, just to make it all the more annoying! :sweat_smile:

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Glad to here that :slight_smile: (20 characters)

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I didn’t enjoy most of these contracts. I don’t like timed contracts in any capacity and forcing me to try to “suit only” a level is an automatic fail for me. I don’t necessarily mind the forced (yes I know they’re all optional) kill methods but don’t ever tell me what to wear and don’t ever force me to watch a clock.

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I wasn’t a fan of the mandatory complications in the last few from combatglue as well (even though it was only one or two). Under the Clemens/Travis reign, there had been a purposeful attempt to not include anything that was mandatory in H3/WoA.

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Oh, it hurts. It. Hurts!

Edit: I improved the meme now it looks better, I removed the white square around Combatglue.

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I was a bit worried if my contract is a bit too linear and focused on a certain lure to be FC worthy but you know how it is. Luring is slow, so people do something different to squeeze out the seconds:

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Hey at least these contracts can help me get my screwdriver

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