The staff disguise seems the most useful since with that you can poison food, sabotage gas lamps and even swap the microphone without causing suspicion. Not sure if there are more than two male staff members though and the other one is just standing at the bar.
EDIT: Found a third one sitting on a bench and another inside the manor.
Just went though it, Really enjoyed it and really felt like a nice little mini story in the map and levels. Each Target has some nice paths and opportunities. Map as well just felt rather pleasant to wander around and makes a nice change from the more darker tones Hitman 3 gave.
As mentioned earlier some of the non target NPCs are perhaps little too static but still good alternative for a Dartmoor contracts mission and escalation for when want to do a nice quick easy mission.
Also the Hunting Attire fits right-in here.
Must admit kinda wish they allowed the Gardner disguise to tamper with equipment, Would make both disguises equally useful on the map. But small nitpick.
Some little things i liked:
-
The couple in love comes back again, theyâre still ashamed of showing their love in public
-
Cornelia says that the arab garden brings her âbad memoriesâ xdddd
Any word on the ladder shortcut issue?
Also, i think this is the perfect way to do an escalation. Itâs like a normal contract but 3 times different. Itâs very cool
The bowl isnât big enough.
Deterministic mode allows you to choose your targets in each stage as opposed to the random original mode that chooses for you (and sets it to a sort of story where one contestant wants to eliminate the competition and the judges that arenât going to vote for them)
The Garden Show shows up in the statistics tab as its own thing. Which is nice. But i would love to do The classics again and not have them checkmarked from the get-go. Oh and it uses the freeform training silhoutte in statistics.
,
It took me a minute to get it grammatically⌠I donât think theyâre related. I think deterministic mode lets you play the escalation differently and contract creator just uses stage 1 where everyone is still alive
Amazing how a free escalation is better than most of the paid ones
Hey, I was right. What did I win? ![]()
Just finished it for the first time. Targets were rather easy to kill SA, but the map looks gorgeous.
These were highlights for me as well
Thatâs what I wore in the first time.
Overall, I love what theyâve done with the place and I like that random and deterministic seem to have their own benefits. If you play random, thereâs a little story there and if you play deterministic, you can help the poor lady who canât come up with anything.
Iâm not as down on the bonus content as some people but this was the best one yet. If IO keeps improving and perfecting their bonus mission/escalation hybrid, Iâd be happy to get more things like this. (They could ramp up the difficulty a little, though, if they wanted)
What ladder issue? It just isnât available because you canât get to the upper level of the house at all.
I enjoyed this quite a bit. I like the Deluxe and Sin content, but Iâve been getting tired of the disguise and loadout restrictions, so itâs nice to play something with those options available.
And Dartmoor looks good in the sunshine.
You can with the ladder tho, thatâs the point 
Zachâs room is still closed, itâs just an external balcony thatâs a vantage point
Canât really see where else to make these sniper contracts Clemens said he was looking forward to on the map

If they donât enable it then I will for a sniper contract
That was pretty good
The fact that every other way to get up to the second level is also missing makes me think itâs not a mistake though. If the shortcut was the only way to get up that balcony, it would penalize players who hadnât unlocked it through the original map version. If they were going to enable that balcony as a sniper spot (despite the picture saying otherwise), theyâd have left at least one of the pipes in place.
