I know I took probably 20-30 pictures before that one triggered. I tried doing it from the bushes, out in the open, while they were actually kissing, before and after. So frustrating! Glad that’s done with.
Has anyone found all four frogs yet? I for the life of me cannot find the 4th one.
Ive got the one in the garden with the mole hill, and the one kinda behind the greenhouse as well as the one that is in the south west-ish area.
Can you pick up the one in the terrarium inside the glass house if you break the glass?
Tried that but doesn’t appear breakable.
I found all four but I can’t remember where the 4th one was. It is NOT in the greenhouse and as I recall it was somewhere not along the water either. I think it may have been in one of the 4 gardens. I was just running along and found it and didn’t really pay attention to where it was.
I believe so. I noticed the bouncer in Berlin with the same exact protocol sheet
@thrison Patrik_Samu posted the locations earlier up the thread in spoiler tags.
I can’t tell if that’s what actually made the difference, but I got the challenge pop-up when I startled them after taking a photo. In the previous unsuccessful tries I had stayed in cover.
While this is undoubtedly a big improvement on the other bonus content we’ve got so far, I really don’t understand why they decided to make this an escalation. It’s completely unecessary and is actually detrimental to the level’s quality.
With a bit of tweaking, this could easily have been turned into a really good bonus mission. Perhaps not on par with something like Landslide or A House Built On Sand, but certainly better than the Special Assignments. It’s such a shame to see a level remix with this much love put into it, and then throwing it behind an escalation. It just seems like wasted potential. The targets and kill opportunities are extremely basic, and while the level is pretty and well-designed, there isn’t really much depth to it.
It would have been so much better to just have one or two more fleshed out targets (not randomised) with more intricately designed routes and kill opportunities. Let’s say, for example, the targets for the mission were Lucy Phillips and Gulshan Yazdani. You could have a short briefing similar to Elusive Targets introducing the setting and giving us background on the targets and our reasons for coming after them. There’s a lot of unutilised space around the map, so the targets’ routes would include the garden show itself, but also expand out into the surrounding areas such as the graveyard and the mansion’s entrance.
Add in a few mission stories too. Lets say there’s one that provides an opportunity for Phillips, another that provides an opportunity for Yazdani, and a third, more complicated one that provides an opportunity for both of them simultaneously. There would obviously be more kill opportunities available than just these, but adding mission stories and additional target dialogue would definitely have helped make the mission feel more fleshed out.
A few more minor changes would be reducing the number of static NPCs, adding in some more verticality, including some additional starting locations and disguises, as well as adding a lot more challenges.
I feel like if IOI is going to make the effort to create an awesome map remix like this, they should go all out and make it a full bonus mission, instead of just half-assing it as an escalation. It’s such a huge missed opportunity and a waste of hard work. A bonus mission would have been a much richer and more organic gameplay experience for this map than an escalation as it would have made better use of the environment, provided more fleshed out targets and kill opportunities, and, most importantly, IT WOULD ALLOW THE PLAYER TO SAVE!
Seriously. I can’t fathom why IOI decided to prevent saving on this map. I get it’s an escalation, but all it does is just discourage experimentation and risk-taking; something that is completely antithetical to the intended gameplay experience of Hitman. Not to mention that it’s a major turn-off for most casual players.
Garden Show is undoubtedly the best escalation we’ve ever had. But that’s the problem. It’s still an escalation. Everybody would have been so much happier to receive a bonus mission, and we actually could have done if the level had been given a bit more time in the oven. There’s a reason most of Hitman 2016’s bonus missions are so beloved by the community, and it pains me that Garden Show could’ve been the perfect opportunity to try and recapture that. It’s absolutely an improvement and a big step in the right direction for Hitman 3, but IOI desperately needs to move away from escalations before it poisons their hard work further.
Change the location to Death In The Family
There’s also a reason that HITMAN didn’t make a profit on the investment until 2020 as well…
Escalations are likely going to be the norm for anything, especially anything released for free, to avoid the entire project going back into the red.
I was wondering why the escalation only had two
I also did a first impressions review of the DGS: maydaymemer’s tumblr — Dartmoor Garden Show - First Impressions
Some of those are inside the house though (Changing Room, Library, etc.). If the house is still locked off what happens with those pickups?
lel.
Oversight on IOI’s part.
I tried it. If you choose an agency pickup that is inside the house, it spawns where it should, you just can’t ever get to it. Choose wisely!
Add some trees surrounding the mansion and it brightens it up. Amazing. Dartmoor is a great map but it’s really bland (I think the town/country is like that? )
Well done on this escalation + future contracts map. Now please open up the balconies.
@Crewdy we both beat STRONGARMGANKU on level 1 @Jack_Mustang
But Sato can be easily killed by throwing things behind the stage and injecting poison on him…
I did it every time when I was stuck on Lucy or Colinia.
Is that just floating in midair? I sense a patch coming! They can fix the ladder at the same time.