This is a pretty neat escalation, even just from playing the first level.
The target that only appears after you’ve collected all the items, plus there’s a unique indicator showing when he’s poisoned and Ok to kill. (unfortunately I had already KO’d him, so I needed to get someone to wake him up.)
I also enjoy how there’s a unique exfiltration point, probably where Level 2 picks up from.
It is a bit strange to me how all the special items get unlocked after completing the first level, though I understand it fits with the whole “collect these items” challenge. But, if you’re only in it for the items, there’s no real incentive to playing the rest… (Not that I am! I’ll be completing the rest)
Edit: I feel like the Guru Emetic Grenade should be legal to openly carry with the Guru suit. I get that’s a mechanic that isn’t used often (IIRC, only with Corky and his Bat), but it would be nice, since it literally has his name on it, and it’s not like a lethal weapon.
Edit 2: Alright. I like how this escalation builds off each level in a meaningful way. The last level was fun to SA. On to the Proloff Parable, now.