Documenting history of hitman sniper: the shadows

Hello,
I have decided to create a post about my fidings about shut down mobile game Hitman sniper: the shadows. There is generally little information about it, but the last part of the game that didn’t come out because of studio shutting down isn’t mentioned anywhere. So I decided to dig a bit and quickly found out that the third map was supposed to be a yacht off the coast of egypt, in the levantine sea, and the main target was a “shipping magnate aiding a global narco syndicate through european trade routes”. All of this was coming from the offical material like trailers and screenshots, but because of studio’s demise, this was never implemented.

Fortunately I found ONE, only one video where someone is playnig a pvp match on this map, giving some insight on what was supposed to be.


Since youtube video is not a reliable form of information, I’m posting here for the one fellow maniac wanting to know everything they can about hitman.

The man on the bottom is a “cartel leader”. He would be either a first or a second target in the campain. Name and nationality unknown for obvious reasons. I believe he is presented in the opening cniematic.

The man on top, surrounded by guards is more interesting. He is most likely a final villain in the game, the shipping magnate and leader of shrapnel, the organization connecting all the previous targets. I know this because in evey other pvp match the main target of the zone is shown, and there wasn’t any information about any further maps. Like with the cartel leader, name and nationality unknown.

Due to the structure of previous levels, we can deduce there was a third target, working closely with the magnate, but they probably didn’t even finish conceptualizing him/her. The other bonus target in pvp is head of the security, like in every other mission.

I wanted to put pictures of the map itself, but i have a limit as a new user to just one, unfortunately.

So this is all the info I found. Just one video on the entire Internet, hence this post in case it’s deleted or something. There isn’t even an article on the wiki.

I tried to put links to the video I got screenshots from, but new users can’t put too much in one post, so the gameplay is on the channel “Techzamazing” (You won’t find the video by serching on youtube, I wrote ‘Hitman sniper: the shadows levantine sea’ in google and only then did I find it).

Also, on Damien Dozias’s page, where he shows art and models he made for the game, there is a mention of “coastguards” though there aren’t any images of them. This of course is in the reference to this level. That could mean that the 3rd target was meant to be their commander, because coast guard is funded by the government and neither the shipping magnate nor the drug lord seem to have ties to the government. Possibly a corrupted official? Though this is just SPECULATON, they could be called that just for the artist to differentiate them from others. Or perhaps they are just “rented” by the magnate.

https://sterna.artstation.com/projects/o21xxW

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The levels of the two sniper games (Montenegro, Death Valley, Canada, Chile and even this egyptian level) should be remastered to become new sniper levels for pc/console Hitman game, as the ones we already have

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Well, I’m not sure about the first game, especially the death valley, because I think it works better as a mobile game. But the “hitman sniper: the shadows” levels could work very well. Especially the unique setting of the Chilean level, which is my favourite, and with Grand United beeing interseting concept. Though a yacht might be a bit limiting for a full level. And of course the problem is that this game was created by square enix after IOI’s split, so I don’t know if they can just do this. It could be a nice, big piece of content when IO is focused on project 007, but probably just won’t happen.

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You’re right. They work better as mobil games, but they could remake them in a unique stage, as for WoA sniper missions. I think they should work better then a useless mobile game like those two ones

I’ve gathered this about the targets from the yacht mission:

Femi Adenuga:

A free-spending Nigerian prince, that revels in danger and the fast life of a playboy lifestyle; the target has been charged with investing and washing his father’s embezzled millions.

Ignacio Garcia Gamboa:

A high-ranking, executive-level member of the Sinaloa Cartel, an international drug trafficking, money laundering, and organized crime syndicate responsible for brutal crimes against all perceived competitors. The cartel’s top representative in North African operations.

Abasi Akil:

An Egyptian shipping magnate and self-styled oligarch who steals his rivals' contacts and supply chains before erasing them and their families. He has amassed a small fortune and has begun using it to keep his empire away from state hands by funding state-sponsored espionage.

The decription of the level:
seems the level is meant to be in Greece, not Egypt (or at least in-between)

A massive yacht sits anchored in the clear blue waters just off the island of Armathia, in the Aegean Sea. Waves lap lazily at the hull. The midday sun burns bright overhead.

From a distance, this seems a placid scene. Beneath this veneer, money stolen from African coffers is used to purchase large amounts of narcotics from South America.

Smaller boats zip from the cove to the yacht, where under the watchful eyes of heavily armed guards, workers load crates and crates of contraband onto the lower decks. On the upper decks, civilians lounge around in a narcotic stupor.

Once loaded, the yacht weighs anchor and continues its voyage, docking occasionally at any of the private ports accessed only but the wealthy elite. Once there, some of its illicit cargo will be unloaded, and the narcotics will flood the port city’s streets in a tsunami of violence and greed.

Images of the level:





I’m not sure what this guy is for, maybe final target of the game?

There was also a 7th agent never finished/fully implemented into the game

Ijubela Ndima aka Inyoni

Short profile:

Inyoni stepped into the world of assassination after spending her formative years practicing pacifistic civil disobedience alongside her parents. Realizing the corrupt and oppressive only understand violence, she began to respond in kind.

Long profile:

Born in the final, desperate surge of the apartheid in South Africa, Inyoni had a front-row seat to baseless oppression. When her parents were finally released from prison, the family continued to fight for the marginalized, using civil disobedience against persecution. But pacifism can only take you so far, and Inyoni realized true change can only happen when the corrupt in charge are no longer living to take charge.

Backstory:

Inyoni was born during the final, violent death throes of the apartheid in South Africa. Her parents, prominent members of the United Democratic Front were arrested during the last gasp “state of emergency.” Once released they continued to fight for minority rights, both at home and afar, taken Inyoni with them. These experiences in her formative years galvanized her beliefs in protecting the marginalized. Exposure to a variety of anti-discrimination groups honed her beliefs and skills. Viewed as terrorists by tyrannical governments and freedom fighters by the oppressed peoples, Inyoni and her family realized there is only so much that civil disobedience can accomplish. They began assassinating some of the most corrupt and immoral oppressors as a way of liberating those they had subjugated and persecuted.

Compressed Air Round
Your next shot is filled with a compressed gas that upon impact expands rapidly causing everyone in the range to be thrown in the opposite direction killing enemy guards when they impact a surface.

And here’s some interesting images I collected a while ago :smiley:

Fun fact: the woman with umbrella on the right is a Hitman character from when they were prototyping what would later become Hitman 2016

Fun fact: the fire pit here is a Isle of Sgail concept art

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What waste of nice content if all of this won’t be remade for pc and console!

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I agree, I always found the game pretty cool even though it was mobile only with micro-transactions.. it died too early :frowning_face_with_open_mouth:

I don’t even think the Observatory and the Yacht were ever playable or even included in the files, which puzzles me as to how Techzamazing as mentionned by OP was able to play those levels back then :thinking:

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Damn, thanks dude! I really have limited knowledge of datamining so it’s great that someone competent took interest in probably the least known piece of hitman media. All this information is simply great to know! Once again, thanks!

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Of course :grinning_face_with_smiling_eyes: I was interested in the game ever since it came out even during early access, I had downloaded APKs and looked at each update just to know what cool stuff they were adding

I didn’t look that much into the later ones however so I also didn’t know about the infos I dug up on the yacht and its targets :face_with_tongue:

It’s also a bit strange but cool to see that some things in this game have high quality textures, like the sniper rifles for example

I exported the lodge level into Blender years ago as well and re-did it the other day when I made that post, now I wondered if we could recreate it with WoA assets and make it into a sandbox level in some way, you’d have to reimagine a lot of areas since they have no geometry but it would be a cool snow level for the community :crossed_fingers:

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