Elusive Target #19: THE GUNRUNNER (Year 5: May 23 - June 1 2025)

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A small funny thing happened while I was playing the mission. On PS5 the crate in the fortune teller’s shop seems to be bugged where the lid doesn’t close after dumping a body. So the guard investigating can clearly see the unconscious guy in the crate but doesn’t care! Hooray for the game’s programming considering the body still hidden!

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SA/SO/NKO, duck throw on the top of the building near the “Cafe” neon lights, emetic to isolate/gun lure him and triggered the explosive while he was under the trap

sign_trap

I almost forgot to do this one (and almost died at the end…), it would’ve also been a 1st try if the AI pathing didn’t make him stand too far away from the sign’s “area of effect” (was waiting for him on the carpet, but he stopped close to the moped).

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I blew his head open with a shotgun.

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This time I decided to make it easier: sieker into the ear (or wherever it ended up), he went to vomit to a nearest bin all by himself, and I did him a little antidote injection.
Unexpectedly this didn’t help him, but got worse and he ended up curving on the floor.
Anyway, job done, no matter how pleasant it was for the victim

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