Elusive Target #3: THE COLLECTOR (Year 6: 17 - 26 April 2026)

Aw, Jane…

^^Accident Kill^^

Best proxy kill in the show!

Not quite the most optimal kill, but it’s a rerun so eh

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I just finished (with) the deer (lol) Cody Haynes for the second time. I’m sick so i was worrying to do it. During my first encounter with the Collector, i shot him from a long distance (balcony to the greenhouse). Of course, it went public and i didn’t got SA rank.
This time i wanted to go quieter. Poison it would be and while it didn’t go as smoothly as i wanted, i still got SA rank without the costume damn it.
I missed the Heartbreaker #2, since it’s a number two for the collector also, is there any difference between 1 and 2? Different scripts, patterns, dialogues?

Also, can someone tell me how to get a SA rank that will be included in the required challenges? I still have no challenges checked.

There’s no difference with the #2 ETs. They’re essentially just reactivations for people that didn’t play them during “Year 1” but they’ve been opened up as technically new missions so that everyone can replay them.

Have you only just completed the ET today? That’s strange that if you got a SA ranking and the challenge didn’t get marked as completed as the missing challenges were restored late-last week. Does your position on the leaderboard say you definitely got SA?

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Since I already got this guy SA the first time around I took the opportunity to try and outrun all the guards this time around.

I started in the back of the mansion with nothing but a proximity c4 brick. I waited till the target went into the greenhouse and then I followed him in and thew the c4 at his head. I immediately bolted for the footbridge exit while about 50 guys were shooting at me. I had to bob and weave a little bit but I made it!

In no way is this how I usually play the game but the tension of knowing at any time another bullet could be the one that puts me down was super fun. I also did not expect to make it out alive, so that added to the enjoyment.

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Now that the run of the ET is over, has anyone been awarded the missing challenges yet?

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Not me, I’ve just made report.

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i haven’t got mine yet

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It usually takes them a couple of days to get things sorted out. Give them another day or so.

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@Travis_IOI Since I’m guessing it will be Friday by the time you see this, is there a day that it’s planned to have the issue with the challenges sorted for those that did it before it was fixed? There seems to be confusion around on Discord/reddit etc with people constantly asking because they’re not sure if it just hasn’t happened yet or if its been done and they got missed in the fix.

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We’re planning to trigger the process next week. That will make the challenge status display properly. For clarity, it’s currently expected that; players who played the contract before we added the challenges will see them as locked, even though they did complete it SA or got the painting.

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Just checking, any updates on when these may get unlocked? Thanks.

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They’re there for me atleast.

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Mine are still missing. :frowning:

Maybe they’re doing it in batches by platform? That could be why some have had it done and others haven’t I guess. Anyone on PlayStation had theirs done?

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It’s still missing for me as well on Steam.

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Is this getting done for Steam users or no?

Looks like PlayStation is done now. My main account, and the alts that I played on also, have all had their challenges marked off.

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All the challenges should be correctly awarded now for all affected players.

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Ty Travis :slight_smile:

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Thanks, issue resolved!