Here are my thoughts on “The Infiltrator” with some spoilers.
My first try went similarly to what @THAT described. I got Rory’s outfit early on, but then decided I wanted to see, if other areas of the hotel have also been changed. At some point I got the message, that Lee had been drugged, even though I hadn’t even been up there at that point. So, I rushed upstairs and listened to Lee. Unfortunately, I couldn’t understand much, since other people came into frame and Diana needed to tell me about them. Eventually, I failed the mission, because I couldn’t find the antidote in time.
The sucked a lot. I deliberately wanted to take it slow and explore a bit at first. But the game forced me into a timed challenge.
Thankfully, that was only the Arcade mission and with Peacock being updated, I got a lot more tries and was able to explore a lot of things, that this mission has to offer.
Overall, I like “The Infiltrator”. It might not be as fantastic as “The Banker”, but it’s still fun new content. It’s great to have a twist on the traditional ET formula in that 47 is working alongside the celebrity. I also like, that there are multiple targets. For the “threats” you can choose whether you want to eliminate them or just make them miss their turn and there are many ways to do that.
Just like in “The Disruptor” you can actually fight your opponents. While the mechanics are very simple, I still had fun figuring them out and I truly wanted to see, what happens if you fight Lee himself. Unfortunately, that is not possible, since for that match 47’s only choice is to concede.
I also experimented with officiating the tournament as the judge. While it is fun to rearrange matches and disqualify fighters during a round, it’s also a lot of boring work, if you (have to) do the whole event. I think incapacitating the judge is mainly useful for delaying the tournament, which gives you time to look around.
I’ve already spoken about how terrible the Lee getting drugged mechanic is. Apart from that, I didn’t really understand when Diana tells you about important NPCs. Sometimes I stood right next to one of the “threats”, but wasn’t informed about them. Other times, a sliver of one of those people grazed the screen a tiny bit, so much so that I didn’t even notice it. But Diana still started her speech, which was a bit annoying.
The main problem however is that “The Infiltrator” is an Elusive Target and comes with the usual caveats. While there is a lot to explore, by default IOI doesn’t want you to do just that. The actual ET can of course only be played once and the 12 hour cooldown of the Arcade mission kills any joy of trying out different approaches. I know you can force quit the game to get new tries, but that isn’t really exciting. I have no hope, that IOI will change how ETs work this late into the game’s lifecycle, so my complaining is in vain.
One the whole, this ET has some issues, but was mostly fun for me.




