Elusive Target #38: THE HARBINGER - Patient Zero REQUIEM, ft Milla Jovovich (25 February - 24 March 2026)

Having finally played through the missions a few times on Arcade, I’d like to first reiterate the sentiment that’s been expressed by a lot of people on here:

The ET/ET Arcade format, quite simply, is not enough to do justice to such elaborate, highly-crafted missions; with a little bit of smoothening and additional challenges, this (alongside pretty much every CelebrET we’ve got so far) could be fashioned into a bonus mission/a special assignment, which is even more pertinent in this ET as it ties into the Patient Zero bonus campaign.

Anyhow, there’s a lot to be liked (A functional elevator in WoA, the underground lab, the subtle nod to RE with the laser grids), and some rough patches (like the oddities with trespassing areas noted by others earlier, and there being only one exit- even before the manor goes into lockdown).

Plus, I like how much the infection/outbreak mechanisms have changed and improved, coming from the OG Patient Zero outbreak mission in Hokkaido; especially with how infectees (including 47) look visibly ill, and with a progression bar to highlight how severe your infection is.

From a lore perspective, it’s nice that they tied Devereux in as Nabazov’s daughter, and how she plans to bring her father’s plans to fruition- complete with a reference to Liberation when she’s recording her manifesto monologue

Also love the freedom [spoiler] given regarding the infected as a mechanism (given the choice between pre-infection and post-infection starting points), the choice of approaching infected in two ways (either cure or kill), and the crafting system for mechanisms to deliver the cure.

It’s also cool to see the Ether biohazard team slowly working (and technically, helping us out too), weeding out infected NPCs in the hall via temperature checks, and then taking them outside to be eliminated.

Closing with a heads-up: I’m sure this might’ve already been reported somewhere here already, but NPCs can apparently see through the wall at this spot (can be negated by crouching, but still noteworthy imo-)

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This also happens under the mansion steps! Got caught a few times subduingthe guard

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Oh cool this is a follow up to Patient Zero? I remember that ended on a bit of a cliffhanger, I’m glad to see that’s being followed up with.

Haven’t managed to play this properly yet due to work, but I really look forward to diving in and seeing what the mission is all about. I’m intrigued about the naming of Patient Zero and its call backs to the HITMAN 2016 DLC which I really enjoyed too. I also want to see how expansive this underground lab is that they’ve worked on from what I’ve heard!

I’ve not read many of the spoiler posts to avoid myself, but it looks like plenty of you have lots of things to say about it!

Nope. No duck has shown up for me yet, even though the 24 hour window has now passed.

Now I’m wondering if I somehow got missed since I had completed the ET within the first few minutes of the servers coming back up yesterday - especially if some people have gotten it (or the wrong one) ten hours ago.

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Did you look in the “poisons” or “tools” sections ? I checked on peacock and it was one of those but I forgot which one.

Given that achievements unlock instantly and are stored on IOI servers, I do find the concept that you need to wait 24 hours to be pretty ridiculous. I can’t begin to fathom how you manage to make something that needs such a long delay to give you an entitlement.

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I’m about to be booed out of this place I know it, but I actually don’t think these should be special assignments or real levels. In the past I have wanted that, but since the ET arcade exists and each celebrity entry to the arcade has just been the ET alone I think it works.

There are a few ways to do it and there are a couple of secret scripts you can find, but that’s it. It’s super fun for what it is and I’ll for sure be going back to play all of the recent ones again and again, but I’m not sure being able to save would make it any more fun. Probably just shorten the replayability. For what it’s worth I’m one of those guys who’s been around forever and liked how difficult H2SA was so maybe I’m just not hip lol, but think about it… how do you really think it would go if you could save and there is only one target and 4 unique ways to go about the mission.

All that said I still love this ET and every one of the celeb ETs really.

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I’ve seen other players praise this target. But for me this wasn’t it.

There have been many outstanding ETs in the past, that highly intrigued me and made me want to play the mission over and over again. With The Harbinger it was rather the opposite. The beginning was slow and stale and it takes a very long time before there is some action. Following the main story line makes you observe Lilith Devereux for many minutes during which players discover, that she drinks in the main hall. So it is dead simple to restart with poison, grab the waiter disguise nearby and go for an easy poison kill before she has even made her way upstairs. That felt very anticlimactic and the whole mission could’ve ended here before you got the see the main content.

Eventually, Lilith leaves the main hall and things start to get more interesting. Unfortunately, on two occasions Lilith was stuck with Gregory in the upstairs bedroom and the story wouldn’t progress, so that I had to restart to get further. Having to sit through the opening scene in the main hall many times really didn’t benefit my enjoyment of this mission.
However, the ET redeemed itself a bit, when Lilith vanished from the library. It was cool to interact with the bookshelf, make my way down with the hidden elevator and discover the abandoned lab, finding out about Lilith’s identity and true intentions. While I don’t like quick time events in general, the lasers provided some unexpected excitement.

From a gameplay perspective the second part of the ET was more interesting to play. I liked the idea of (quickly regrowing) herbs and being able to craft unique items to cure people, instead of killing them. There are also more mission stories to explore. Leaking Lilith’s recording means you can finish the mission without getting your hands dirty at all and giving her the tooth totem also offers new opportunities. Would you go for that though, if there are so many other opportunities to take Lilith out before that? Finally, I found it interesting, that she behaves like a guard. While I liked that Lilith is able to defend herself with a gun when threatened, I found it odd, that she bags up bodies and drags them away herself.

On the whole, the ET wasn’t terrible, but the beginning was too slow and dragged out. While there were some nice surprises and interesting gameplay aspects, this ET didn’t intrigue me as much as some of the previous ones, like for example The Banker or The Infiltrator.

PS: Does anybody know what H. E. R. B. stands for?

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And you’re right. :ghost:

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Secret pistol!!

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I love things like this they just are a bit of world building. Not super useful, but lets you imagine a real living world. The doc having a syringe in Landslide did that for me too.

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I do love that it’s one that passes frisks too. It makes sense why it is there and not confiscated. Well, I don’t know why they didn’t take it with them though.

There wasn’t a frisk spot though. Unless I missed it.

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I managed to finish both the regular Elusive Target and the Arcade version and I can honestly say I really enjoyed it!

I love the way this mission is a continuation of the story after the Hitman III epilogue, where Thornbridge Manor has seen adjustments, the Carlisle family have evolved slightly and not to mention 47 digging up Alexa’s grave :rofl:

Think we’re now on two Elusive Targets that are definitely set post Hitman III, which is the Drop and now the recent Milla Jovovich one as we see altercations to the locations and Diana’s dialogue also confirms this to be the case :slightly_smiling_face:

I wonder how the Carlisles have managed to keep their company. Because in the main story, Arthur Edwards stole all of their assets from them. So I’m curious how the family has managed to come back from that

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After playing the Arcade version tonight and playing the two diaphone messages when 47 is in the basement, the AI definitely doesn’t know Zachery is dead as he says something about not hearing from him for a while. All adds up now!!

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Just finished the Arcade a few times and the ET. Its an amazing mission and the atmosphere is great.

The ether guards selecting the ill people and executing them outside is grim. Hearing those shots during the mission, only to follow them outside and seeing the blood on the wall and firing squad gave me the chills.

Overall the whole ether-takeover came as a surprise to me, as I havent seen the trailer until after I played the ET, to prevent spoilers. But I love it, the chopper, the cars, the guards, the intimidating design !

But I wonder, WHO called them in ? Lilith talks to Gregory to lift the quarantine, so she didn’t do that / wasn’t part of her plan. I initially thought it was part of her plan. So who called Ether, and how did they get in here so fast ? How did they know the virus spread, WITHOUT knowing why ? One mission story has you leak the cult manifesto, so they didn’t know the cause for the outbreak before they arrived.

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Definitely the best ET so far, it could easily pass for a top-notch full blown side mission.

The new content here is simply massive. Item checking, elevators, crafting, lasers, changing guard routes, these are new to the entire trilogy. The map is extensively reworked. The story is exciting, ties into the main campaign and references Resident Evil constantly. The infection mechanics return with all its glory. The musical leitmotif from Patient Zero even reappears at one point, which really sends shivers down my spine. I love it so much.

The only downside is that it’s probably too difficult for an ET, especially if you are aiming for silent assassin.

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I was surprised this was skipped over too. A bit of dialogue from H.E.R.B that it’s notified nearby Ether units could explain this away quite trivially.

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