Please excuse me for harping on this so much. And please pardon the MSPaint job.
Edit: (Oct. 17th, 2022) I’m going to dub this… Elusive Target Arcade - Freestyle
A better example of the free target select. You could pick 1, 3, or up to 5… I think there could be room for 10. Pick in whichever order you’d like. No repeats allowed. Once a target is selected they’ll have a red outline around them and be shown on the right. To deselect a target - highlight again and (select) to toggle them off.
The next screen (not made up yet) would have a list of complications you could choose from (if any).
Perhaps even a randomizer or ‘Roulette’ feature could be implemented.
No Loadout.
Any Method (on by default)
Melee kills only
Accident kills only
Poison kills only
Sniper kills only
All shots fired must be Headshots (firearms only, dart guns do not apply)
Hide All bodies (or) Hide all bodies except for accidents and poison kills
No KOs (or) X number of KOs.
etc.
After completing the 1st target/s you’ll get the standard results screen. Upon completing the 2nd and higher target/s your score will accumulate from the previous target and include a multiplier if all conditions (or complications) were met and if you earned SA.
This is the area where it might need to be fine-tuned. Like a certain complication might add a 1.5 score multiplier, or failing a (non-instafail) complication would be a negative multiplier (maybe?).
Whether you finish all the targets or die at some point - you’ll always get a final results screen with the total cumulative score. If you failed any target - that target will be locked for 12 hours.