I played two of these “things” today: the first batch of H3 ETs and the one with those of 2016. I think I have a clear opinion about it now: in short, I’m not impressed, at all.
First of all, I don’t understand the escalation layout for this: those are the same, identical mission we already played numerous times, nothing changed. You could play these ET exactly like the special assignment of H2, but I don’t see how these mission can integrate each other on the escalation format: I can understand Dartmoor Garden Show, but these bunch of ETs played in rapid succession are definetly not the case.
The complications, most of times, doesn’t add anything to the previous experience: take the Liability, it’s still a lame mission. No matter you can’t use the disco ball anymore, now just sieker the idiot, wait he comes to the bathroom, kill him and drag the body on the near trash bin: sure, there is still the deliver boy there , but I don’t think he’s supposed to be a threat to any player.
Another case, the Angel of Death: in H3, 47 can climb pipes faster than the fucking Spiderman, so you reach her way before the soldiers are coming, and you have all the time to kill her, hide the body and leave, the soldiers are still on theyr way. All you need to do is to start on the school’s allway, clean the pipe from the school side with an emetic grenade, for making the two guards there leave, climb, execute, leave. With the right timing you get away with the murder, and it’s easy.
Basically, you can’t throw her anymore, cause the hide body complication, but it’s still easy to complete this ET. The complications does almost nothing, over than limiting the player’s approach.
Nowadays, in H3 everything is an escalation, from Dlc to a possible bonus mission like DGS: i feel the “concept” itself of escalations is no more the same as it was on H2016, it’s like… how I can describe it… Generic.
Personally, I don’t like the way Ioi is releasing new contents nowadays: with Patient Zero, when Square Enix has dropped IOi and they seemed almost on the edge, they give us an unique concept with the final mission in Hokkaido (basically, several targets are generated in real time while playing, thanks to the virus mechanic), and they did it with a good remix of an already existing map. Nowadays, they are still using the escalation format for making any type of experience that, most of times, it doesn’t even fit the core gameplay at all (looking at you, 7DS).
The ETs arcade is a big boomer for me, and I feel this game is placed in a sort of limbo, between some nice feature and great level design from a side, and a generally feel of mediocrity from the other side.
The marketing (and especially the hype) on this game was amazing, the product itself not so great.