Elusive Target Arcade

Just guessing, but it might programmed all-or-nothing and they can’t restrict the loadout selectively?

Forcing the hiding of bodies is the worst restriction.

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I did indeed. Not played around with it yet as i’ve been busy with proton related things.

To be honest, the fixer is extremely linear anyway; having a restricted loadout wouldn’t do much.

No, that’s the second worst. At least with that I can do everything else that I want until the target dies. With a restricted loadout, I can’t choose where I start, what I’m wearing, what equipment to have, and especially on H1 maps that severely limits how I kill the target. There aren’t even silenced pistols on any H1 maps, so shooting any item that triggers an accident is out unless you think you can get out of dodge before the shot is investigated. It’s an absolutely shitty restriction that bars you from so many strategic options, it’s like what people say about Absolution, only now it’s true.

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This is exactly why I’ve had so much trouble with my no loadout play-through. I don’t realize how much I rely on object that I bring with me into the level.

They can, see sniper maps. They use the same functionality to give you the sniper and force the suit.

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Yes, The Pharmacist!!! Finally an ET I haven´t played, should be interesting to try It with no loadout. Overall a good batch. Glad The Deceivers are finally on the arcade and Having loadout on the SK is nice.

It’s funny how people were complaining about the no loadout restriction on the SK and saying is the worst and all the usuall blabber and we already got him back with free loadout, just be patient people. Although I agree that it would be better if that complication is used on targets that are already on the arcade since it can be a little daunting playing an ET for the first time with such a restrictive complication.

My only complain with this batch is the lack of variety with compications, two of them were already used on the previous batch. There´s still some generic contracts mode complications that they haven’t used in this mode that could be interesting on the arcade, provided they’re optional of course. Hell, even hide all bodies could come back now that its optional, you can do the complication on your first playthrough and them do whatever you want on subsecuent playthroughs.

Oh, and speaking about optional complications I forgot to ask. Is the accident only complication optional?

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Calm down. They put it on The Serial Killer when he first showed up in the Arcade and it was quickly followed up with another Arcade Contract that allowed you to use your inventory. You don’t have to be given everything you want ASAP. Sometimes you just have to wait.

Yip.

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It’s the principle of the matter; twice this has happened at my first go at an ET I’d been waiting for and they pull this. Why is this restriction a thing!

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Just because you don’t enjoy the complication doesn’t mean other people don’t.

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Forcing the hiding of bodies means you have to traipse round the level to find either a safe place for said body to be stowed away (which is unreliable), or to drag them to the nearest container/ water feature/ wardrobe (which, while plentiful, are not everywhere). It limited creativity, and forced players to use emetic weapons as nothing else worked. So yes, it very much is the worst restriction because it’s needlessly ruinous to people’s freedom of approach.

At the very least restricted loadouts feel like the developers want me to solve a puzzle with the tools only in the level. I think that it’s a good idea in of itself, but the actual “restricted loadout” complication should be made into its own starting location to make the complication optional. Seems like the best of both worlds to me.

While that itself makes it restrictive, it’s a fun restriction to get the braincells working. To micromanage Nila’s Nina’s arrival and finding the best way to kill her while she makes her way up to the top floor. I myself haven’t been able to figure the puzzle out yet, but I’m not frustrated by that, not in the same way I was about the body hiding restriction. I’m frustrated that I don’t know the answer, not that the game is forcing me to drag a body five miles.

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Good for them. But not me; I have standards.

But you can at least start where you need to and bring whatever gear with you to get it done, including triggering accidents with your weapon if necessary, or using a syringe or fiber wire to help you be stealthy and hide the body quickly. Yes, some options are closed off to you this way, but in comparison to the restricted loadout, the limitations are far less.

Wow. I choose to believe that’s a Food Critic quote, because otherwise that’s…er…yeah.

Except we know from experience that’s not what happened. Emetics weren’t even the meta, as it were, it was literally the only reliable option.

We have the benefit of hindsight.

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That sounds incredibly jerky lol. Talk about disregarding other people’s ways to enjoy a game that’s supposed to be enjoyed on different ways.

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I dunno what you’re talking about. Once the initial irritation passes, I had no issues with the hiding of bodies, just mild annoyance that I couldn’t do it as a public accident. It’s nothing compared to restricted loadout.

George Carlin, actually, and I apply it liberally.

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fuck i love that guy, did you see the two parter documentary on him

I love the restricted loadout complication, and loved the Escalations that used it in Year 1 (but not when the 7DS also restricted it to Suit-Only.)

It takes away all the pre-planning and figuring out what best item to bring in my massive inventory, and just using what I can find and know in the level itself to conplete the mission.

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Whether it sounds “jerky” or not is irrelevant. Some like it, but some don’t as well, and I’m just being particularly vocal. Twice now, new ETs that have been long awaited have been given this restriction that severely limits the ways a person plays, twice in a row, in close proximity, forcing those of us who wanted to play these ETs in particular ways to wait longer still to be able to play them properly. It’s not about whether or not someone enjoys this restriction or not, it’s how closely together the same restriction is being used on newly released, long-awaited targets. New targets should be released with the softest restrictions available, so people can play them at long last in the way they want, and then when brought again in future Arcade contracts they can go more restrictive.

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