So, I believe I made very similar threads in the old forums, but now that TWOA is complete, I feel like it’s time to give it bump of sorts.
In short, this thread is about how we might want to evolve/expand Blending for future games in order to add sophistication, and more exciting/fun experiences involving disguises.
I’ll start:
Blending With Props
My suggestion for the next Hitman-game is to introduce Blending With Props.
In essence, some disguises would be strengthened by 47 using appropriate props. Using these props should preferably have some downside, like making you move slower.
An example:
Let’s say there’s a unique NPC on one of the maps who walks sort of hunched over using a cane.
47 can disguise himself as this NPC, but in order for the disguise to be truly effective he would need to equip the cane and imitate the hunched over cane-walk.
I imagine that this Blending would be caused by pushing and holding down a designated Blend button. Maybe a prompt to push it shows up as you equip the cane.This particular example could lead to a Keyser Soze style moment, where the player walks passed a bunch of guards while using the cane, and then instantly stops Blending as soon as they clear a corner. I think this, and moments like it, would be immensely satisfying.
I think this sort of thing could create some really cool moments, as well as make some disguises feel more convincing to the player. Of course this can’t be forced on all disguises… and that’s OK in my opinion.
Blending in the Moment
Another type of Blending I’d like to see is something that is more dynamic than the specified Blending-spots in TWOA. Blending in the Moment would mean that given a certain disguise there would be scripted moments when a Blend-prompt appears. Pushing the Blend-prompt causes 47 to play out some actions specific to the disguise and moment.
An example:
Let’s say 47 is dressed as a high ranking officer and is passing a group of soldiers. Some of them are Enforcers to 47s disguise. As you approach, a Blend-prompt appears, and there’s a window of time to push it. If the Blend-prompt is pushed 47 salutes the soldiers, who all salute back, temporarily removing the Enforcers status as you walk passed.
Note that this is different from the acting 47 does when you get a prompt to speak to someone while you’re disguised, as these moments would entail physical acting.
So… what do you think about my suggestions? Do you have ideas of your own? Please share.