Disclaimer: these are a little different than the usual FCs and most feature main targets, exclusively in about half of the contracts, replicating Roulette Spins.
The contracts are all based on RR’s memorable moments & matches, map records, or specific techniques and routes unique to the game mode.
This batch will not be for everybody, I know.
But we thought it would be an interesting one-off departure from the standard fare of FCs to showcase another way to play the game as well as celebrate our corner of the community in time for our biggest event of the year RRWC (which just started this week).
It’s my hope that they might even get some people curious about competing in Roulette.
I haven’t played any of them yet, but I absolutely love how the briefing present info about famous runs and records tied to the contracts. I don’t really play Roulette normally but it’s gonna be a nice change of pace to approach mission targets that way, and TBH the whole batch looks fairly exciting
Most interesting batch in a while! Agreed the historic briefings are a cool touch. The first (and maybe only) debate on got into on this forum was around the validity of including main targets in contracts. I was pro, but the other person made good points. Sort of just stopped thinking about them. Locking back in has been a bit nostalgic.
Three days ago, I decided to figure out An Explosive End next and kind of just froze. Haha. It’s mostly worked out in my head. Just need to take the time.
I’m curious, what’s the debate about using story targets in Featured Contracts? I understand they have the level design around them and mission stories can be re-enacted, but I would think that in Contracts mode any NPC and elimination method is viable.
Either way I’m really enjoying this set of contracts, with the objectives feeling so random (from the roulette, of course) but each have a briefing that feels like I’m reading a plaque in a museum of gaming history.
Editing an update to avoid double posting. The Colorado contract, “An Explosive End,” was a trial for me. I usually tell people Colorado isn’t that bad, but the amount of disguises you need and people walking around means that if you find a timing opening to take out the Chef, et al, then stick to it. So many long (15-30 minute) SA runs were ruined by getting spotted doing a take down and moving a body, often through closed window shutters or the tiny window on a door. I think I spent about 4 hours on this total and my winning run took 50 minutes of cheese strats using a gold bar to lure just about everyone in the house into the basement to make a pile™, finish with a nitro kill and escape via the mask door.
But I still made it into the top 100 as of now, so that’s fun to see. Definitely a challenge but one that gives a feeling of accomplishment to complete with Silent Assassin.
It’s been long enough to not remember the debate. The best case I could make now though is, the base game is restricted to the main targets. Presumably, people have exhausted every thing they could imagine to do with them before moving on to other game modes. With Contracts, those restrictions are lifted and everyone is a possible target, so including the mains sort of feels like missing the point of the mode.
This batch is proof there’s a place for them, though. And the majority of contracts I’ve had featured included them. Most recently, Sierra Knox.
Welcome to the forum, by the way. Congrats on tackling that massive contract. I still haven’t. Haha. Probably will today.
That makes sense about the story targets. I did most of my destination challenges per location all at once so I haven’t replayed them much since finishing them. I’ve done so many Contracts and Freelancer that it has been several months since I had killed many of them. I agree that this batch is proof there are interesting ways to use them.
I always felt contracts, or the whole game for that matter, is about routing.
Main targets have by far the most interesting routes, including alot of triggers (story missions/challenges), thus making the total routing more interesting.