Fan made Contracts of Hitman WOA

Accidental 47
ID: 1-26-8040601-52

Made this contract for myself because I enjoy roleplaying-esque runs that aren’t too goofy. Perhaps there are likeminded people here. It can make for a cool immersive one. The explosive meeting is really cool (optional kill condition) but so is poisoning or sniping them and so on.

Name: Immediate Promotion
Contract ID: 1-31-5720512-47
Briefing: An anonymous Herald present at the party has issued a contact to eliminate all of her immediate competition.

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First contract, short and simple :slightly_smiling_face:

Edit: any feedback would be appreciated, I’m very new to contract creation :+1:

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Not exactly where I probably should be asking this, but on Chongqing which guards are the ones that spawn after deleting the files from the core? I intend to make a contract but I’m not sure which are which.

You can tell them apart as their image in the menus will be of them wearing gear instead of a facility guard/street guard uniform. There are three iirc, and they spawn in random locations.

This was a fun contract! Here’s my run.

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Using the sedative poison to get around having to hide bodies is a fun trick that I hadn’t considered.

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I’m hardly an expert, but for what it’s worth, I enjoyed it. I kept thinking of different things to try out and ended up learning a few new routes around Dartmoor. :+1:

Of course, I also just like shoving people off ledges. :grin:

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Summary

I wouldn’t go so far as to call myself an expert, but I’d like to think I know what I’m talking about :grinning_face_with_smiling_eyes: overall I’d say this is a pretty decent. Since the targets are all stationary by ledges and the kill method/disguise is pre-determined then the challenge of the contract is essentially just routing around the manor in your suit.

Short and simple like you said. But it’s much better to start of simple than do the classic mistake of adding a million complications and thinking that makes a good contract :wink:

Anyways my constructive criticism would probably be (in no particular order and rather loose)

  • Think if the suit only complication is necessary. You are already required to start in your suit and bring it with you to all of the kills, so having the complication there is a bit superfluous (but not necessarily wrong, just maybe a taste thing)
  • Your targets can all be pushed over the ledges instead of dumped, so perhaps a No KO complication could work. That would add more of a challenge in trying to deal with the partners of targets 2 & 3. Though it may also make it a fair bit harder to navigate the manor so you have to figure out if it’s worth the trade off
  • Perhaps pick a target that is close to a ledge but doesn’t stand right by one, so you’re required to lure them to one? Adds yet another layer of challenge on without over complicating the contract

At the end of the day it’s really a matter of taste on what you like in a contract

Sorry that got a bit long. I do think it’s a nice contract tho :green_heart: I look forward to your next one :wink:

It shows, that’s a really smooth run!

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I never thought of that but I quite like this idea, I’ll see if I can work into something in the future :thinking: . All of your criticism was very useful, thanks a lot :slightly_smiling_face:

Very glad to hear that @ZeroGravitas also enjoyed it :+1:

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Two Sniper Contracts at Mendoza

Contract name : 0 Pi Vine Vine
Contract ID : 1-31-5009440-29

More Info






Contract name : Meeting place
Contract ID : 1-31-5817333-29

More Info






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I made an interesting little puzzle contract in the “Landslide” version of Sapienza. Do you think you can solve it?

The Axe Man of Sapienza

PC ID: 1-04-7195852-04

Description:

They have never caught me and they never will. They have never seen me, for I am invisible, even as the ether that surrounds your earth. I am not a human being, but a spirit and a demon from the hottest hell. I am what you Sapienzans and your foolish police call the Axeman.

When I see fit, I shall come and claim other victims. I alone know whom they shall be. I shall leave no clue except my bloody axe, besmeared with blood and brains of he whom I have sent below to keep me company.

-The Axeman

(Description plagiarized from a letter from “The Axeman of New Orleans”)

If anyone wants to re-create this contract, all the targets are hanging around or below the Sanguine shop area. There’s a Fire Axe on Level 6 of the Town Hall building. But is it truly the only one in Sapienza?

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It turns out Berlin sure do love their axes. There are several fire axes, an old axe and two battle axes. So I thought I’d make a contract that utilises all three, each paired with a starting location/target disguise. No pacifications felt a little harsh, but they all have containers near them so you’ll have to hide them all instead. This was fun to make and test, so I hope you check it out! Target locations are shown below.

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A PC puzzle contract, “The Erstwhile Testament”.

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I need to try this later.

Cyan Bunny
Berlin
PS4 ID: 2-29-4911097-29
PC ID: 1-29-8308670-04 thanks to @Shrodax


The Egg hunt continues…

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Edit: oh you just deleted the comment. Now this reply makes a bit less sense :sweat_smile:
To add on to that, is she a totally new NPC, or an edited one with a new bunny mask on?

If IOI removes these new bunny NPCs from the main mission when the Egg Hunt is over, will this contract still work?

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2 easy Xbox contracts:

  • EZ XP
    3-30-6250739-68

  • Double Trouble
    3-27-7197128-68

On Top of the Apple Tree

1-27-8722401-99

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This contract posted a month ago… lol