Contract mode don’t have good User Experience if comes to Interface. One of biggest thing which frustrate me its that after each completed contract I need go back to main menu, choose game modes, then Contracts, finally Featured Contractds. It’s very anoying. So below is few my solution to make UX a user friendly.
Suggested Feeatured Contracts
Each time when player complete a Featured Contract there should be a suggestion to choose another one. Similar solution is applied for Mission Opportunities and next mission in Campaign mode.
Completed/Uncompleted Filter menu
Similar to Challenges - Freatured Contracts should have a filter option allow user to show things which he completed already or highlight newest one.
Submenu sorting Locations
This mode really need any sort options. I’m a more roleplayer gamer so when I start play Featured Contracts I always choose to play contracts within that same location.
Submenu sorting for games
If sorting by location could be promlematic (too many locations which can’t be shown on one screen) thing could be sorted by game, similar solution is in Challenge Menu.
Advanced filtering for locations
Contract mode have a nice filter options that could be used to sort Featured Contrats.
What do you think about it? Did you find current functionality of Featured Contracts annoying?