France, CURTAINS DOWN (Mission #2) - Discussion Thread

image WoA-style discussion thread for Curtains Down. Share your thoughts and discoveries about this level.

Briefing:
Hello 47. We’ve got some business at the Paris Opera. There are two targets: The famous tenor, and Richard Delahunt, the American Ambassador to the Vatican.

Our client claims they’re behind a prostitution ring trafficking in boys and girls from Eastern Europe. Tosca is still in rehearsal, so there’s plenty of activity at the opera-house and you shouldn’t be too conspicuous. Ambassador Delahunt watches most rehearsals from his box. He travels with an armed escort, but there shouldn’t be any other security to speak of. You’ll get some cover from the construction crew renovating the theater for the new season. We’ve also left you a pick-up at the cloak room. In the third act of Tosca, the tenor faces a firing squad.

That scene may provide a useful opportunity. It’s a straightforward assignment, 47, but the Agency’s been having some problems in Paris. Use extreme caution.

Targets:

  • Alvaro D’Alvade
  • Richard Delahunt
8 Likes

Delahunt is not a good target. He can go fuck himself.

10 Likes

I’ll be honest, I never got the hype for this level. But instead of being dismissive I’ll bring up the nice memories I have with it.

When I was younger I used to play Blood Money with challenge runs, things like no knock outs, suit only, ect. I thought I was the only one because I wasn’t smart enough to google Hitman Forum back in the day.

The first level I ever did really extensive runs on was Till Death Do Us Part since it’s mostly accessible in the suit, but this was the second level I grinded my life away on. As much as I don’t like the scripted kills here I do love the various ways you can get backstage, I kept trying to perfect it even though in hindsight the runs weren’t that good. If Blood Money had a contracts mode this map would really benefit from it.

Good memories, good layout, not my favourite to actually play.

8 Likes

Fun fact: if you go to Delahunt’s viewing chamber with only him, and no guards, he recognizes 47, and tries to beg for mercy.

7 Likes

Flawed Level with way too much waiting when playing as intended and the Opera rehearsal really annoys me, just like the music in Landslide.

The idea of the level is very cool and the Targets are interesting (backstory, not gameplaywise).
Also i think thats would be their favorite Song:
https://youtu.be/H2LQMElLoLs

3 Likes

I think the only reason for this mision is conection to Contracts.

1 Like

The most satisfying strat I’ve used against him is picking the lock for one of those balconies near him, sneaking in when the guard isn’t around, and tossing a toolbox with a mine in it onto his lap.

To Hell with that pretentious pederast.

2 Likes

I think it fits a certain atmosphere that’s become synonymous with Hitman. It’s quite literally operatic, a decently sized map with lush theaterpieces and garish backstage areas, a fair amount of freedom in how you go about the hits. It’s definitely not the best map in BM, but it’s got heart.

3 Likes

Agree but much of it also has to be the connection to the previous game. There isn’t a single Contracts player who didn’t wonder how 47 got to that hotel room in Paris, and then 3rd level of the next game all the pieces just click together.

4 Likes

I didn’t put it together until Flatline’s mission briefing when Diana mentioned 47’s recovery. Great piece of storytelling, though. It’d be cool if year 2 missions are connected to some of the past missions.

2 Likes

There are those of us who long for a “Contracts 2” with non related hits all spun together through flashbacks and a storyline that barely moves an inch.

I do like Hitman storylines so I wouldn’t want them to wimp out and have 47 hallucinating from another injury which triggers flash backs, but they have talented writers. I’m sure they can come up with something. Maybe it’s 5 days before a big mission; one that makes 47 nervous bc it’s so risky. Each cutscene is 47 and Diana prepping more and more and going over various scenarios. Either they accepted last minute so they are scrambling or they are just doing some last review. Anyway each night he sleeps and dreams of a complicated mission. Boom :boom: my non imagination has figured it out in 2 minutes. Surely they can do better.

Oh but the point of all that was one of them could be an unseen part of WOA season 1. Maybe the guy who replaced Cobb?

1 Like

I do love the framing device of them being flashbacks or dreams. I could see there being a Contracts-like plot in that style, but it’s 47 dreaming a new hit every night as he stays at Gontranno. The whole game the player could be wondering why he’s there: has he given soul-searching another chance? Is the Padre sick and he needs care? Is 47 simply hiding out?

The player watches 47 resume this monastic life he left behind in H2SA, meditating on all these killings he has pulled off over the years, questioning what he’s doing and what it’s leading up to, only for the finale of the game to reveal why he’s there.

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See!! this!!! I knew someone with more creative juices could do better than me. I love it!!!

2 Likes

Team effort. Let’s get started on a script.

2 Likes

Or lets have Diana digging through old ICA Files and let her remember those Missions :grinning_face_with_smiling_eyes:

2 Likes

I used the light room over him, just put the mine there and let it explode. The only problem explosion kills all guards and SA raiting.
Some posibly uniqe solution I tried, was to kill both targets with nailgun. Killed D’Alvade when he enters his room and turning light on. For Delahunt have to wait on the balconies near him and terminate him with a single headshot. And the best wallk away with SA raiting.

1 Like

Also a possibility, but Diana has cooties.

I have experimented with shooting Delahunt before, I just find it more convenient to hide a mine in an inconspicuous toolbox and yeet it at his face with impunity.

ive enjoyed every hitman game. i find blood money my favorite. curtains down is the one mission ive been able to complete in under 2 minutes without having a single witness or a cheat. my best time has been 1.36 minutes. anyone else try and beat your own time over and over ?

easiest mission there is. i do it on ps2 in 1.36 minutes with zero witnesses and one shot !!!